Why does Armor Absorption protect against blasting damage, instead of piercing?

Discussion in 'Bugs' started by Dr_Tasslehoff, Jul 21, 2011.

  1. Dr_Tasslehoff

    Dr_Tasslehoff Member

    It says it guards against the mundane damage types, but why is piercing not among these, and instead is blasting? I rarely come across the latter damage, so I can only assume this is a bug.
     
  2. Gorge express

    Gorge express Member

    There's no way that's a bug. The game would be jokingly easy as a "tank" if you could heavily reduce damage done to you by those masked monsters (and other enemies who do their damage mostly by piercing damage.) The description could use a little work though.
     
  3. Lord Blade

    Lord Blade Member

    I thought the point of piercing was that it's "armor piercing".
     
  4. Bakyra

    Bakyra Member

    Well it depends. If you think about it, piercing means it has a point stick. If you were using chainmail, you'd get owned. But platemail users shouldnt be getting even hit.
     
  5. Patchumz

    Patchumz Member

    Armor piercing damage would be spell damage, like Putrefying and such. This should be like the other basic damage types, and I believe it's a bug as well. Nothing does blasting damage...
     
  6. nickwolf

    nickwolf Member

    Lord Blade is right, the whole point of piercing damage is that its more effective against armor outright. This is your answer for sure~
     
  7. afterstar

    afterstar Member

    Piercing seems to be reduced by block but only by half,compared to the other physical damages, I'm not sure if it's a bug or not.
    http://www.gaslampgames.com/forum/discussion/457/how-does-block-chance-actually-works
     
  8. satoru

    satoru Member

    Hopefully the 1.04 patch will have the piercing armour resistance for heavy armour.