Weird things that should be in CE

Discussion in 'Clockwork Empires General' started by omeg, Aug 27, 2012.

  1. Catbread

    Catbread Member

    Well, of course!
    But given the context of this game, a toaster that learns how to feel love would only be permissable if it included disasterous results.
    Maybe if it tried to kiss everyone.
    OmniNegro likes this.
  2. omeg

    omeg Member

    Seconding usage of Escher geometries in some way.
    As for difference engine, read this. Seriously.
  3. Kaidelong

    Kaidelong Member

  4. omeg

    omeg Member

  5. OmniaNigrum

    OmniaNigrum Member

  6. TheMooseLord

    TheMooseLord Member

  7. HenrySpock

    HenrySpock Member

    There will have to be some version of a Lamarchand configuration. (I mean, how else would Diggles get there, amirite?)
  8. Lorrelian

    Lorrelian Member

    You should be able to build a daguerreotype factory, so you can introduce quality photography to your colony. Then, once you have your analytical engines up and running you can tie two daguerreotypes together through it and build a basilisk gun, so that when the eldritch horrors invade you'll have your own SCORPION STARE ready for them.

    No, really, that all makes sense, you just need to read more Charles Stross...
    dbaumgart likes this.
  9. Arron Syaoran

    Arron Syaoran Member

  10. Kaidelong

    Kaidelong Member

    The Bristol Tramp

    tl;dr: a steam powered triplane intended for the Royal Mail Steam Packet Company. It didn't work.

    And while on the subject, the Caproni Noviplano deserves a look too
    OmniNegro likes this.
  11. Wolg

    Wolg Member

    Diggzilla, Nosedriller of Buildings
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  12. dtolman

    dtolman Member

    Pirate Trains ala Railsea. Bonus points for giant moles and mole hunting trains. (you guys ARE China Mieville fans, right?)
    OmniaNigrum likes this.
  13. Loerwyn

    Loerwyn Member

    I think GLG should find some way to incorporate the Wilhelm Scream into CE.

    OmniaNigrum likes this.
  14. astaldaran

    astaldaran Member

    I would really like a lot of society and thus game play to revolve around the religion. Eg. perhaps every colony's life revolves around a giant clock which is built in part from a shard or piece of the great clock back in the empire..there is a sacred order that takes care of the clock. Keeping this clock running is important..very important.

    Ofcourse you could foraske the religion; your people could have varying degrees of faith in the sacred cog(hmm don't remember what term the dev's are is way cooler)

    somehow you can use this all to your advantage or a lightening strike, attack, etc could cause a "tantrum spiral" type scenario.
    Kazeto and OmniaNigrum like this.
  15. Alistaire

    Alistaire Member

    I'd like pagan conversions. People in yellow jumpsuits would walk around your empire, and try to talk people into joining their pagan religion. If people join the religion, work in factories is much slower, because before workers start to work, they will bless each and every single cog in the whole factory, due to their pagan religion.
    OmniaNigrum likes this.
  16. Loerwyn

    Loerwyn Member

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  17. Kamisma

    Kamisma Member

    Well i think that precisely what the obleskians or [insert occult cultist's cult] factions are supposed to do, aren't they ?

    Then the paranormal investigators arrive

    (Nobody expects the in.. ...vestigation)
    OmniaNigrum likes this.
  18. Bohandas

    Bohandas Member

    Whenever weird supernatural ailments pop up quack doctors should turn up soon afterward selling ineffective patent medicines that supposedly cure them but in reality make things much worse; For example, during a zombie infestation, somebody could start selling "Foree's Zombie Preventative", a syrup which claims to prevent the user from being turned into a zombie but in fact has no other effect than to turn the user into a werewolf (who can then be freely turned into a zombie-werewolf if bitten by one of the zombies).

    Also, it would be funny if you could continue running your colony even after it has been completely overrun and you have no human colonists left, except now instead of an imperial colony its a colony of space demons, or pod people, or zombies ("No more room in Hell? Why not move to Shiveringhope?...")
    Kamisma and OmniaNigrum like this.
  19. Createx

    Createx Member

    A clockwork-driven virtual reality device. Imagine Oculus Rift with gears and pistons. Oh, the reality effect will be achieved by a subset of Reverse Phrenology, with pistons hammering gently on the right parts of the brain and some clockworks hooked up to your eyes. It's all totally safe, those myriads of little pistons would never use too much force on your head. Never.
    OmniaNigrum likes this.
  20. EleSigma

    EleSigma Member

    If they add daguerreotype photography, they should play on the old myth/fear that went around back then that photography steals a piece of your soul or mirrors the soul or netherworld. Possibly having a chance of causing something horrible if someone takes a picture of a paranormal object? That or making a neighboring native tribal empire feel uncomfortable or turn hostile if someone tries to photograph them.
    Kamisma and OmniaNigrum like this.