Usurper (Rogue Skill Tree) The Dungeon of Dredmor will be yours! Mimic the dark lord himself to gain the upper hand in your quest to conquer the dungeon. Installation Notes: Usurper is listed as skill number 556. Since you were a child, you have always dreamed of owning your own dungeon. Since you've been dealt the task of eliminating Lord Dredmor, this seems like the perfect opportunity to seize control. Level One: Dungeon Enthusiast Thanks to a long history of scouring the listings at dungeon realtors, you've picked up a thing or two about owning your own lair. You're accustomed to watching for traps and picking your way carefully through hostile territory. +1 , +1 , +1 Level Two: Hand of Doomishness After carefully studying Lord Dredmor's novella 'The Dark Arts of War,' you've learned some of his tricks. You have adapted his patented 'Corrupt Equipment' spell into three general all-purpose curses that you may deliver through melee combat. Passive +1 On-hit 20% chance to inflict Hand of Weakness, Hand of Silence, or Hand of Disorientation. Each have a 10 round duration. Hand of Weakness: -2 , -2 , plus on-trigger damage of 3 + (0.3 x ) Hand of Silence: Silence, plus on-trigger damage of 3 + (0.3 x ) Hand of Disorientation: -4 , -4 , plus on-trigger damage of 3 + (0.3 x ) Note: If the 12% is rolled successfully, it then rolls to determine which of the curses is applied. It is not three 12% chances, for a total of 36%, but a 4% chance of each. Also, for some reason, if a monster is inflicted with one curse, any additional triggers of Hand of Doomishness will refresh that duration automatically instead of attempting to apply either of the other two. Level Three: Shroud of Darkness-Synonyms Discretion is the better part of valour. While your studies have indicated the usefulness of blinding the opposition to hinder your adversaries, Lord Dredmor is not facing a dungeon populated by creatures that wish to make him a meal. This adaptation allows a quick side-step followed by a short-lived invisibility spell. +1 Teleport one square, then invisibility for two turns. 15 turn cool-down. Level Four: Lich's Form When killing a necromancer and stealing his home, it seems the natural progression to learn something about necromancy yourself. By translating some of the runes in the pictures kept within Lord Dredmor's autobiography, 'A Dungeon Life,' you have learned an incantation to temporarily infuse your body with magic to more closely resemble your prey. 24 base, 8 minimum 1 upkeep per six turns While active, 2 , 2 , 2 , 2 , 2 , 2 Level Five: Reshape the Domain If you're going to own a dungeon, you have to learn how to shape it to your liking. This spell, taken directly from an interview in 'The Dreadful Post,' allows you to construct your own custom choke-point. Creates walls in an array around the character for 30 turns. 50 turn cool-down Passive +1 Level Six: Mutiny! Your powers grow as hours pass. Apparently, this means you have become more charismatic. Some of Lord Dredmor's minions may bend to your will, at least for a short duration. Charm monster for 15 turns, with 75 turn cool-down Congratulations! You can now claim your rightful place as Lord Dredmor II! As always, feedback is appreciated. Considering dropping Reshape the Domain or Mutiny! for another curse-like thing; I'll play around with the skill more and see how I feel. Maybe reading through Dredmor's stats and attacks some more will spark something. Changelog: 1.0.3: Changed Reshape the Domain to create choke-point instead of simply digging. 1.0.2: Reduced cooldown timers on Reshape the Domain and Mutiny! Also, fixed Mutiny! so it isn't always resisted. 1.0.1: Added on-trigger damage to Curse of Doomishness, removed Spine-Chillingly Misunderstood, added +1 Blasting to Reshape the Domain, increased duration of Mutiny!, increased upkeep duration of Lich's Form.