Starting with 1.0.11, modders who use the Steam version of Dredmor can publish their mods on the new Steam Workshop system, and players can browse through them, subscribe and the mods will be automatically updated when the author does. http://dredmod.com/wiki/Uploading_a_Mod Note that Steam Launch Options should work as well if you put -publisher. Once you have subscribed to a mod, it will appear in a new steam_workshop/subscribed folder AS A .DAT FILE, instead of the mods folder (same location, though) and you will be able to turn them on and off normally with the modloader. Mod Authors: Keep in mind that since you upload the .zip of your mod and it gets converted into a .dat file, proper folder ordering is necessary. I know some of you still require users to extract the zip for them to work. Proper ordering would be where the mod/skills/items etc folders are immediately inside of the zip, not in a subfolder named after your mod. The game will detect them correctly then. http://dredmod.com/wiki/How_To_Package_a_Mod if you need help. If you have any questions or comments, ask them here and we will answer them!