So here is my current gear: I've done quite a bit of encrusting. This is supposed to be dangerous but if you encrust enough and have the right resistances (I'm actually missing necro resistance here, but with that I have all I need) what should be dangerous elements just become overpowered buffs. Every time I hit anything, every single time without exception, I explode. Twice. Then I set off two massive tentacle eruptions (think bolt of squid), then I teleport twice at random, one after the other. After this I often hit again, I think due to my clockwork ravager. This means that if I teleport next to another monster I often hit them and cause more explosions and tentacle eruptions before teleporting off again. After all this has happened whatever I hit finally accepts the enormity of my absurd damage and dies. This can lead to some hilarious things, such as clearing out a room full of monsters with a single attack. If anything hits me, I explode, set off tentacle eruptions, and teleport at random. If I counter-attack (which is often) then the above happens and sometimes my clockwork limbs go on a rampage. If I'm surrounded when this happens I explode up to eight times. I'm immune to my own tentacle eruptions and explosions (with the exception of a few points of necro damage at the moment) so I can walk around in the carnage without any issues. Most monsters are not so lucky. Here I am in a fresh diggle hell room: I attack the closest diggle and shit gets real and I'm teleported across the room. I stab the diggle on that side as well. More chaos and then it teleports me outside the room. I open the door to this: That was two attacks. So yeah, encrusting is overpowered. I'm currently making a new character built to attain dangerous encrusting levels as quickly as possible and abuse them to maximum effect. Once the required resistances are hit the encrusting 'dangers' just become overpowered bonuses and you can encrust the same equipment to godly levels.