If you have a particular issue that requires confirmation or further discussion, please create a topic in the subforum. The goal of this post is to log all of the Dungeon's current cracks and leaks, big and small! Audience Participation is Encouraged. Bugs are listed by priority. Crash or stoppage bugs are denoted with a '!' Bug reports needing confirmation are denoted with a '?' Bugs whose fixes are unconfirmed are denoted with a '✔?' Bug Sources - Please Refer To This Google Doc Release 1.1.4 Core Multiplatform: Crafting ✔? Crafted items can occasionally stack, and must be pulled apart manually (alt-click). Gameplay ! Monsters stuck in a wall that are killed by an AOE attack will likely cause the game to crash. Wands can only target the player, or living/dead monsters -- but not, say, the floor or items. Spellmines can cause a glitch in turns, where the player can effectively take unlimited turns for each monster's turn (often by hammering the spacebar.) Teleportation into doors is possible, allowing for scanning of rooms not yet technically discovered. Crossbows are not receiving mundane damage from things other than bolts. Charmed monsters cannot cast spells. Items disappear when stolen with full inventory. Enemies can sometimes stack on top of one another. Monsters do not adhere to the "stacksize" flag. The Difficulty/Permadeath selection screen does not remember previous choices. Eelys can only swim properly in water, and not other liquids. Eating Corpses as a Vampire while having a negative regeneration rate causes HP to go negative. This can sometimes cause freezing. Stairs can spawn on secret walls. Graphics ! Reports of a crash occurring as a result of the voltaic enchantment from Krong are still prevalent. It is unknown if it is fixed in the latest version. The issue can be avoided if one plays at normal animation speed, as it only occurs on faster speeds. Returning from a Mysterious Portal, set of stairs, or the Pocket Dimension can sometimes cause dead enemies to glitch into a default animation cycle just once, then stop. Its tooltip will say it's dead, but also that it's trying to kill you. Buzzing with Magic buff uses the same artwork panel as the Fueled by Booze buff. Mods <effect type="suction" /> ends a spell, even if there are more lines of code after it. Skill mods using the skillName syntax and start with certain characters will cause the mod to not properly increase archetype levels. Changing the name can be a workaround. Setting <invisible amount="0" /> on a child monster whose parent has <invisible amount="1"> will CTD the game on spawn. ✔? Mods may not load if your Windows Username has a special character. Savegames ✔? There appears to be a crash issue with old saves that had the Burglary: Lucky Pick skill, as its function has now changed.