So whats the point of Communism?

Discussion in 'Conquest of the Wizardlands' started by Rawk Hawk, Aug 28, 2012.

  1. So why not just replace the item and recipe with a high cooldown skill which, on use, simulates throwing one? That way there is no worry about farming them or being unable to get more. Although the Magical Law capstone may still be a concern, at the very least you would need to be using the skill as you throw them (instead of getting a ton in advance) so it reduces the rate of fire (one every two turns) and puts a mana constraint on it. (Unless cooldown reset immunity can also be added somehow)
  2. Kazeto

    Kazeto Member

    Well, it's not really difficult to make it impossible for it to be used for a certain number of turns even if we account the possibility of Magical Law's capstone being used. It's just a little fun with buffs/debuffs and triggers, after all.
    OmniaNigrum likes this.
  3. Warlock

    Warlock Member

    In Soviet Russia, Stubbornness scales to The Bomb!
    Essence, wRAR and Kazeto like this.
  4. Nikolai

    Nikolai Member

    I'm sure that a flag can be created to disable compatibility with Magical Law's capstone.
  5. Essence

    Essence Will Mod for Digglebucks

    Like Kazeto said, there's no need for a special flag. Just a debuff that The Bomb checks for and fails under.
    Vitellozzo, Kazeto and OmniaNigrum like this.
  6. Nacho

    Nacho Member

    Aren't there skills that remove debuffs?
  7. Essence

    Essence Will Mod for Digglebucks

    Only if they're marked as debuffs. debuffs that aren't marked as such (like the Haematic Phylactery one) can't be removed.)
  8. Nacho

    Nacho Member

    Alright, though I'd be worried about camping if it was on a timer. It's not that big of a deal to skip a few thousand turns if it means getting a dozen bombs.
  9. Wolg

    Wolg Member

    "I CAN WALK!"
    (debuff, brittle, 100 hits, can't be cleansed, prevents launching the Bomb)

    (edit: not exactly wizard or high-defense friendly to make something recharge by requiring you take damage, admittedly...)
  10. Psylence

    Psylence Member

    I think the capstone should be buffed. As it stands now, it's worth 3 :resist_transmutative: and a third of a zoo (plus a bit more if you have wand crafting and luck finding Orbs of Nothing). You can't even nuke Dredmor, he can resist most of it except for the small amount of :dmg_aethereal: the radiation deals.

    Perhaps instead of giving a bomb, the capstone could give you a buff like Vanguard Party that gives you some stats in exchange for the possibility of it randomly melting down in combat in a small nuclear explosion (you could call the buff "Thaumanuclear Power"). Then you could weaponize it by building a lot of :armor_asorb: and some more :resist_transmutative: in addition to a few complimentary exotic resistances to help resist the radiation, but you'd potentially kill yourself if you didn't.

    Although, now that I think about it. I would be totally fine with Iron Curtain being the capstone and since most skills have 5 or 6 levels and communism has 7, you're not really missing out on anything.
  11. Kaidelong

    Kaidelong Member

    The Bomb is terribly weak. That said, it is fine as it is and doesn't need fixed. A cooldown AoE skill might be neat, but really.
    Vitellozzo likes this.
  12. Avathacis

    Avathacis Member

    I think the point of Communism was to give a defensive skill that isn't just "apply all your shit and go fight, it'll work.". Communism is sort of a gimmicky defensive skill - Guerilla Strike gives a brief invis and stun(?), Socialised Healthcare gives +1hp/turn, Vanguard Party gives a nice boost to stats, General Winter is an aoe damage effect when struck. And it has a lot of Stubborness (General Winter scales with that shit,yo). The Bomb might be a bit out of place, but I think zoo's could counter Communism (lots of mobs, so, possibly, lots of Communist Party Debuffs, you might get stuck in General Winter and Socialised Healthcare doesn't have such a big effect against larger packs.) and maybe the Trans res is against mages?
    Kazeto likes this.
  13. Essence

    Essence Will Mod for Digglebucks

    Pretty sure the :resist_transmutative: is to help you survive if you get caught on the edge of the Bomb. It does :dmg_transmutative: damage, yes?
    Avathacis likes this.
  14. Kazeto

    Kazeto Member

    Yup, it's transmutative damage.
    Avathacis likes this.
  15. Avathacis

    Avathacis Member

    @Essence and Kazeto, well yeah. But it's not like having extra resistances would ever hurt :D. I guess my point still stands.
  16. Vitellozzo

    Vitellozzo Member

    Confusion, not stun.
    And lots of coolness, it's one of my preferite skills right now.