I keep thinking about builds and not playing them because other things. Spoiler: pure mage warweaver oh god why egyptian warweaver barrier blood leylines dungeoneering staff Egyptian, Warweaver, Barrier. The hope is that 1) egyptian and barrier will be all that you need, 2) my predictions about how much Egyptian loves magic power are correct, and 3) leylines + blood + extra booze is enough to keep your insane amount of buffs going AND let you cast Sandstorm. The problem is going to come when monsters pop the Minor Wards off you, leaving your squishy, squishy body vulnerable... If I was being smart I would bring something tanky. Eh. Pure wizard with this concept is funnier. Spoiler: attempt to break warweaver radiant promethean warweaver magic training mana mastery burglary Tourist Math This one won't work, primarily because it's pure overkill, which is typical for me. The idea is to try to overcome the anti-synergy of Warweaver with *actual spellcasters.* If I wasn't setting out with the express purpose of being crazy and stupid, I would just say "holy crap .5 scaling on necro capstone." But I'm setting out to do the most extreme thing possible. The thing about this build is that it theoretically has all it needs... but most of that is way, way deep into these trees. Burglary is probably the best keep-away skill that I can think of, but you really want its capstone; Ninja Vanish won't be good enough. Mana Mastery's "refund" trick is perfect, but it's deep in and Mana Mastery has a dead level for us--the one that gives a projectile. Magic Training's mana regen trick is perfect, but it's deep in. Spoiler: EEZ STRONG BUILD. Communist Uttercold Aspirant Kanadian Goalie Shield-bearer Bushido Berserk Mace Okay this one is just flavorful and fun. Goalie is actually a really fun and cool skill. Communist is just because flavor and because General Winter. I played a build sort of like this at one point, and before I was halfway to Dredmor I literally had over 100 block chance. That run had Polearms--IMO you should try to tough it out without them so as not to have so much overkill. Spoiler: Glutton Drunken Boxing Dungeoneering Paladinner Sweet Tooth I don't even know what kind of build is going to click into this. Does it matter? It's hilarious. The main question is what the hell we're going to take that synergizes with Drunken Boxing. Again, does it matter? I worry that Paladinner is a little overpowered, anyway--maybe I'll test it with this. Spoiler: Master of All Trades Okay this one deserves some introduction. My experience with Rainbow Uchiha (she's nearing the end, haven't had much time to play) has shown me exactly what it takes to max out your ability for certain strategies. In Dashie's case this meant Ninjutsu's poof effect, plus the big dodge bonus from Drunken, plus a huge bulk of other crap. I THINK I can make a build that comes very close to being good at absolutely everything. Burglary. Burglary is a wonderskill in a lot of ways. In this case, we're filling our promise of being good at everything. In this case, keep-away. Burglary, as everyone knows, is the quintessential keep-away skill. Dagger. Dagger is so roguey that it almost makes a rogue on its own. It gives sneakiness and is good for melee people who aren't actually building for melee. This will be fun. The main problem here is that Dagger sucks if you're not building to scale with it. We will see if this hurts us. Hopefully, the little benefits from other sources will make up for this lack of synergy. Every class likes keep-away, and now we have keep-away. Cool. I'm not sure how roguey these two skills honestly make us, but we have some nice rogue tricks there. Necro. Let's be honest, I'm just taking this to force the goal of "master of all three disciplines" upon myself. I originally wanted this to be Viking or Warweaver, and then I realized that the character was just Rainbow Uchiha all over again. So! Necro has a handful of cool gish things and a horrifying capstone for wizards. Here we go. Blood. Mana management for gishes. Obvious and unexciting. Warweaver. This is going to make life tough, but without it we won't fill our promise of being good at everything. Warweaver gives us a lot of magic power (if we end up taking enough Wizard levels), is sort of gishy, and has a pretty cool heal. Our warrior levels need to give us more tankiness and ass-kicking. Dual Wield. Let's face it, one dagger is not enough deepz. We can use whatever overpowered piece of zomg we find in an Evil Chest in the off-hand. This solves a very serious problem. Vegan. I didn't want to do this, but we are trying to make the strongest possible build, after all. Besides the fact that vegan is cheating, Vegan is enough to make a badass warrior on its own. If you really feel guilty about this, replace it with Bushido. Theoretically: We have what it takes to stab things in the face. We have lots of keep-away. We can throw the biggest nuke in the game with as much power as an actual wizard. What makes or breaks this is whether Dagger was a good decision or not and also how bad it is that we're rather squishy. See, it would be cheating to have only Burglary as a "rogue" thing. Because then it's just a gish with Burglary. With Dagger, we're trying to force ourselves to be good Rogues along with everything else. This is only one of two or three paths. One of them would, again, be Rainbow Uchiha all over again. The other would have Dodge and Geology. I'm beginning to think that that would be a better route.