Pathing AI questions.

Discussion in 'Clockwork Empires General' started by Wootah, Mar 22, 2014.

  1. Wootah

    Wootah Member

    In the PC gamer video, the citizens regularly chose to path right through the resource piles.(train of people @ 5:40-5:50 & Steam Knight at &:30-7:40) Something that people probably wouldn't do in real life. Is this intended pathing behavior?

    What about personality based pathing. If there are two ways up a hill, a steep one or a much longer shallower one, will the less energetic characters take the shallower incline while the more hurried character take the steeper one?

    Finally, if there are two characters that dislike eachother, will they choose to path around and away from eachother? An example would be if one works in a shop and the other needs to walk by it to make deliveries?