On Killing Dredmor

Discussion in 'Dungeons of Dredmor General' started by Mr_Strange, Jun 16, 2012.

  1. Shwqa

    Shwqa Member

    You mean stuff like this :rolleyes:
    [​IMG][​IMG][​IMG]

    Note this are all from the same character and unstable equipment only goes off on hit. With over 120 :dodge: in my end game only vlad and dreadmor could hit me.
     
    Doc Gelegentlich likes this.
  2. TheKirkUnited

    TheKirkUnited Member

    Wow. The devs will probably need to put some kind of cap crusting or somehow make it dangerous even when you aren't hit. The infinite dodge thing seems a little busted.
     
  3. Midnight Tea

    Midnight Tea Member

    It seems like it'd be a good idea to have instability calculated even if the enemy misses.
     
  4. Shwqa

    Shwqa Member

    Yeah I made a post about how there shouldn't be an dodge or counter encrustments.
     
  5. Robsbot

    Robsbot Member

    Maybe the instability should be per turn? It'd be like teleportation curses in Stone Soup. Man I hate teleportation curses.