So I make a barracks, fill it with doughty colonists, under the steely gaze of my hardened NCO. They win a battle. And another one. And another one. Wounds begin to mount. I build a barber shop. My barber cheerily cleans up the floors with a broom while my brave redcoats march into battle, their wounds hidden by the crimson hue of their proud uniforms. Injuries mount, bandits plague us. A fishperson is killed in the midst of a battle, suddenly they are hostile. A fishperson with those &*%^$^%$&^% grenades appears. Dead NCO. A New NCO is Unceremoniously Shoved Into Place. Dead NCO. At this point the game crashed, so I'm left with some questions. Why did my troops attack the fishperson, when my policy was for them to only harass fish people who were causing trouble? Why doesn't the barber heal my troops? I thought that was his job? Do I need laudanum? If so then I need more overseers, managing another entire farm plot would have left me with only 1 available overseer for such minor tasks as hauling, forestry, mining, and construction. Can we get it set so that workshop jobs are prioritized over other task types because my industry overseers would gleefully ignore their work back in their shops to go pick up some sweet forest meat that an overzealous soldier of mine had butchered across the map. I don't mind running on the ragged edge of my available man power, but I just don't see how it is possible to maintain production, food, construction and repair, defense, etc with the rate of overseer recruitment.