Hope there's no problem making another post. If there's any, please delete the previous one (not this one). Not sure why but I always name my dude "Moriarty". hahahaha My previous mage build was insanely boring after a while (the guy still alive but brrr...), so I'm going to make a different one. My original idea was something like: Going Rogue, Perma-Death. Axe Dual Wielding Master of Arms Burglary Battle Geomancy Smithing Berserker Rage But I have a few concerns... I - No healing at all. Just tested Communism and it's like people say: sometimes the Health Care don't work (which sux)! As for Fleshsmithing... I really do hate the zombies (though useful)!!! Just realize I can't play with any pets. Not sure if worth getting a Knit Tissue that will heal me most of the time for 6. I could also go more "defensive" with swords (+ counter-attack) which, though not 100%, would spare me some damage, but not sure... II - Spells. Maybe grabbing Magical Law instead of... But again I'm not sure if this is really necessary. What do you guys think of the build? Any tips and ideas would be very good! Thanks!!! Edit: Emomancy could solve both of my problems, but do I really need it?