OK, so I decided that, since Drunken Master is coming together nicely, I wanted to add it to Compleat Essential Skills. Problem is, my brain freaked out at the idea of having 4 Rogue skills and only 3 Warrior and Wizard skills, and it's forcing me to make one more Warrior skill and one more Wizard skill. After a few hours on the toilet (across a few days), I narrowed down my ideas to two: Heirloom Blade and Shinobi. Heirloom Blade will be a Warrior skill that takes advantage of the new 'gain an item on level up' and 'learn a recipe on level up" codes. You start with a loadout rapier-like blade. At every level, you gain a recipe and a Secret Ingredient. Crafting the blade together with the Secret Ingredient and a couple of other items will create a newer, better Heirloom Blade. In addition to the standard recipes upon level-up, there will be a few hidden recipes you can use to create alternate Heirloom Blades -- only a few in the mid-levels, but several end-game blades will be available. I need ideas for what else this skill should do besides just have a weapon that obviates the need to use any other weapons as anything other than dual-wield fodder. And quite possibly I need someone to talk me out of this because it's unbalanceable or otherwise silly. Shinobi is going to be a Wizard skill designed to complement Ninjitsu and yet be used effectively without it. The abilities are going to be movement, stealth, and dirty-trick oriented, and I want each level to be synergistic with the Ninjitsu level of the same number. I don't really have a strong idea of where this is headed, but I like the idea of skills that synergize, and most of Ninjitsu (read: everything after Secret Sword) gets very little attention Anyone got any feedback on these ideas? If they're horrible, anyone got anything else they think I should code up in their places? Thanks!