Links to: Current Threat Analysis v48-C Intimidating Bandits v48-C ========================================================================================== This is primarily about the Fishpeople Raiders, as you have options to deal with bandits and foreign nations, see the Current Threat Analysis for more details. So I remembered a while back that other factions (eg: fish people, bandits) were not supposed to be goblins only dealt with by shooting them. Now, be it hostile parties spawning (in particular fishpeople raiders or hostile foreign nations) to RNG just causing violence to suddenly occur (colonists have a bit of free will and can cause a conflict to suddenly start, mostly with wandering fishpeople). At that point, you can only deal with the hostile entities by Purging them with Superior Firepower. Though you may survive if they just leave instead of finishing the job. Thus they would seem to be stochasic goblins. You may or may not end up with no choice but to shoot them. As a result, you have to have the ability to shoot them or dodge via diplomacy. ========================================================================================== Depending on loadout, there is a kink in your cost of military strength. If you start off with 3 spare pistols then you can put 3 people into your starting NCO group and that gets you 4 guys with guns. However, if you do not have those guns, or if you need to build up more, then currently you have to go into some production chains to get guns.