After a break from DoD, I'm back and have been having fun with a rogue build. I want to maximize my Tinkering skill; bolts are a no-brainer, but I wonder what to do about traps? In particular, can anybody give me advice on how to use traps effectively? Which traps are good to save, and which should I turn into lutefisk? Traps seem mostly useful for softening up powerful opponents, but given the limitations of inventory space, I feel like bolts are a better choice. Right or wrong?