Hello Gaslamp I'm a Game Designer myself, and I'm absolutely loving the game. I'm trying to be as helpful as possible! I've read the latest patch laundry day promises, and I want to help coming up with some ideas. "Some of the new Smithing Crafts need to be addressed." All that crafting needs is to have a "disenchant" button. If you disenchant a crude iron mace, you get 1 iron bar (not ore, too strong!). You may also get nothing. You may get extra stuff too. The higher the stars, the better/more bars you get. "Ley Lines should be more fun." For starters, Ley Lines level 1 could also grant 1 mana per 5 steps walked. Not turns waited. At level 3, it could also have a castable ability (cooldown, not mana) that leaves a trail of "magic resistance lowering" aura for 10 steps behind you. Again, steps, not turns. This way you can lay a ground where you will magically destroy your enemies. "Up the ammo recovery rate, again." Actually, what archery could use is a level 1 "Magic Bolt" summon, where you get 10 / 15 / 20 "Magic Bolts". These do average damage. Leave the recovery rate as is for special bolts, but give archers the chance to have their own ammo. "Heavy Armours get piercing resistance." The best way to deliver this is through armor mastery (Master of Arms). A high enough level could "make armor also absorb piercing attacks", as usually only heavy warriors will go for this skill. "Deadshot is just kind of lame." Give deadshot a level 1 skill with low cooldown that is just a normal blow that always hits. Cannot be missed, parried or dodged. At level 3 it could give a double strike skill: "You hit twice" "Look, seriously, at every request for an auto-rest button and then try to come up with some way to use it that isn’t awful." Treat resting as it was done in Fallout (1 & 2, not the new ones). You blink your eyes (fade to black the screen) and you may wake up to the following events: - You are rested, but many monsters spawned near you. - You are not fully rested (interrupted), and surrounded by monsters right next to you. - You are rested, and nothing happened. - You are interrupted by a single mob. So resting would be a risk in itself: Hide in a corner or rest next to a closed door so you can easily open it and escape if you need to! "Procs on Armour" I was thinking of this too, but in regards to spellprocs. It could be on weapons too, not only armor. Pure "added magical damage" is not fun! Examples: Armor that when getting hit could proc the first astrology spell. Weapons that on hit can proc a promethean fire blast. Crossbolts that could proc a viking lightning. Diablo II taught us the fun in this!