That's a quote from an old dev blog, and it's absolutely true. Given that, and given that many resource inputs only generate one output, is there a value to the current workshop mechanics? What I mean is, if berries only turns into jam, and raw steak only turns into cooked steak, and furthermore all food has roughly equivalent value, why have a screen where you tell your kitchen what to make? Why not simply have the kitchen job be to take the nearest available raw food and turn it into cooked food? There's a whole level of micromanagement that could be removed with, as far as I can tell, zero impact on gameplay. Just assign people to the kitchen and they'll turn raw food into cooked food. This is how DF does it (with some additional options) and it's a big improvement.