A few questions for those who use or make skill mods. Because I was never able to get any of the RCs working on my Mac, I have less experience with skill mods than most of you do. #1: Is there a consensus to how many levels a modded skill should have? It seems to me like most skill mods have 7 or 8 skill levels in each tree. Is that just my outsider's perspective, or is that the default people are using? In the main game (no mods, and no Diggle Gods), all the skills only have 5 or 6 levels. (I haven't seen anyone in the RC9 thread mention anything about additional levels in the beta/patch, so I assume it will remain the same whenever 1.0.10 becomes available to my Steam or HIB page.) In Realm of the Diggle Gods, they add 7 skills, but only 3 of them have more than 6 levels. Werediggle has 8 levels, but you can't use most of your other skills while it's active, so that seems a fair trade-off. Demonlogist has 7 levels, but the last couple of them have some big drawbacks that seem to balance it. Emomancy also has 7 levels, with no obvious counter-balance... but some people think it's not that great, if I'm remembering another thread correctly. Not trying to point any fingers, here, I'm just curious about what people think about high-level skills and what it does to balance. Plus, I'm kinda toying with going back to finish up the skill mod I started and abandoned a few months ago, and I'd like to know whether I should be filling out the high-end of the trees. #2: When you get to the end of the game, how many (if any) unfinished skill trees do you usually have, and how many levels are left in them? If you answer that question, please also include a statement about whether or not you use Archaeology, because I think that might flavor the answers. I've never been entirely certain if Archaeology really results in additional levels by game end, or if it just speeds up your acquisition of the early-to-mid- levels. (I've beat Dredmor once, then I switched to GRPD and haven't managed it a second time.) #3: How much impact does the length of the skill tree play in your decision about which skills to use? If I released a skill with only 5 levels, would that make you less likely to download or use it?