Discussion in 'Modding' started by Nicholas, Jun 4, 2012.
pretty sure player-quicky sets NTTG on if it's "1".
That'd make sense. All the other options have commands.
I can't seem to find any sort of means to make an account for DredMod Wiki, nor will it accept non-logged-in edits.
This is a shame, because the information under Room Tutorials regarding how to quickly test a room is just plain wrong, and I wished to correct it.
If someone who can login wants to fix it, please edit the Rooms Tutorial page's "Testing a room" subheading of the "So you want to make a custom room" main heading as follows.
To test a room, add it to the rooms.xml file you're working in and run the game with the following launch options: "-debug-flag -testroom "<Name of Room you wish to test>" -x # -y #" where the -x and -y numbers are the X and Y coordinates (starting at 0,0 in the upper left hand corner) you wish your character to arrive at. Then start a new game (yes, you have to make a character,) and you will be in the room!
Hey, I spoke to Derek (deek on the forums), he'll get you set up sometimes. The registrations are closed because we got a lot of spam.
That's what I had to do with my wiki.
I've added these tags to the Item Reference, but /what do they do/;
They do nothing, they're an artifact of older days.
Also, the wiki is pretty much closed for me; I made my account with Steam or something, and can't log in since that's not supported anymore. It also seems that that service didn't add an e-mail address nor password to my account.
I tried to log on to the wiki today and it said that the domain name expired.
Somebody might wanna get on that, because I use that wiki a lot for modding and my backups of it are way out of date.
It's... working fine on my end? Maybe Derek too care of it since this post.
I'm still getting a message saying that the domain is expired.
You may need to flush your DNS cache if the registration has changed since you last checked.
It was not working this morning when I checked it, but it is working fine for me now. (I flush my cache regularly.) Just unplug your modem for a few minutes and plug it back in. It should handle the rest for you when the connection is reestablished. If not, then you can pull up a command prompt and do "ipconfig /flushdns" to do it manually without having to reach for the power cord to your modem.
That worked. Thanks.
The site works, yet I can't log in.. Nor register a new account.
My previous account (Alis,_conquerer_of_crowded_XML_tutorials.) is somehow closed or something. I'd like to get a new account, actually, cause I pretty much made the Reference pages and yet I can't log in..
Regarding the "Room System Reference" page, does anybody know if the "Clock" class of objects actually exists? It does not appear to be used in any of the room.xml files.
We're working on a long term fix but for now if you guys could send me a PM with the email and username you want to use or already are using on the wiki I can make sure you get access tomorrow (7/5)
I don't know how to do private messages on this forum so I'll just tell you here that I'd like to have the same username there that I have here ("Bohandas")
When this is up again <Dash> and <Drop> and <charge> and <ondeath> need to be added to the monster tutorial
Also <dig> now that the update is here.
Also, in the Spell Types article I'm pretty sure that the available targets for "Self" should be changed from "Player (autotargets)" to "Caster (autotargets)" (IIRC)
Also the "Monster System Reference" page needs an actual page, not just a broken link.
Also there doesn't seem to be any information at all about tweakDB.xml; this should be rectified
The Spell System Reference page needs an entry for "destroyonmove" in the list of arguments for <buff> and an entry for "booze" in the list of arguments for <requirements>
The Requirements section of Spell System Reference is also missing entries for "zorkmids" and "zorkmidScaleF"
The Spell System Reference page needs entries for tags such as "mine", "mineradius", "mineTimer", etc.
Also, the list of loot types in the Room System Reference page is incomplete. "mushroom" and "gem" are also valid types that appear in core files but they are not listed on the reference page (oh, and "amulet" too)
The fact that triggerOnCast and triggerOnDodge use "percent" instead of "percentage" should be made clear on the Buffs page
I'm pretty sure that in the list of buff types "consumeBuff" should read "consumptionBuff", based on an inspection of DredmorUtilities.dll
alt+f4 to quit without saving is missing from the list of debug commands (that last one was my mistake. I was misinformed. Alt+f4 is incorrectly implemented and unreliably quits the game either with or without saving.)
Also The formatting on the "Floors" page appears to be broken.
In the Monsters tutorial there is no mention of the <ai> arguments "stealPercentage" and "stealgold"
Also, in items the difference between "special" and "craftoutput" needs to be better explained.
"destroyobject" is missing from the list of spell effects
Derp, how do I actually create an account on this thing?
Oh I see, PM deek. Well okay.
Separate names with a comma.