I hadn't yet killed Dredmor before I got the DLC, previously I had only made it to the tenth floor once where my face was promptly melted off by a pack of Djinn Fizz. This time however my adventurer braved all fifteen levels on Dwarven Moderation with permadeath. My skills were Werediggle/ Big Game Hunter/ Berserker Rage/ Unarmed Combat/ Master of Arms/ Assassination/ Archaeology. Unarmed combat was a poor choice for this build, I found out the damage bonuses don't transfer over to diggle form. Also unarmed combat doesn't scale so well, I ended up just using weapons anyway. Werediggle was a lot of fun and quite powerful too. Though by the time I got the skill Arch Diggle smash my basic attack did a lot more damage so I never used it. Big Game Hunter was pretty good too, I never had to worry about food and my pack of hunting diggles sacrificed themselves to let me make a clean getaway on several occasions. I never was able to make good use of the lure skill though, the only time I thought it might be useful was to lure away casters from their group, but it didn't seem to work on monsters with chicken ai. With all the bonuses in defense from berserker rage, wereddigle and master of arms I was pretty hard to damage by the end of the game. Muscle Diggles couldn't even hurt me through my armour! Sea Crusaders on the other hand... Running into a zoo full of them was pretty rough. The fight with Dredmor was pretty easy. He startled me by teleporting right next to me, I hadn't fought him before so I wasn't sure what to expect. I summoned a pack of hunting diggles and put some distance between myself and Dredmor. I shot a few bolts at him and used wand of the laser on him a couple times and then he teleported away. He died off-screen, probably by the fire from the laser. I'm going to have to try again, this time on Going Rogue.