So I made a warrior/flesh-mancer character. He's still alive and hacking stuff up (mainly due to his warrior skills) but the flesh magic seems rather weak. Meat shield is not bad I suppose- I have to keep recasting it of course, but it makes me stronger. The faster healing helps a little, but not enough to be very significant below Dlevel 2 I think. Flesh bore... well, it does not do much damage. Not sure how effective it is as a debuff otherwise, but it doesn't seem to return much for the mana cost. Knit Flesh was very disappointing. It costs me 9 mana, but only heals 3 hit points (!?). To add insult to injury, it debuffs you as well for a few rounds. Right now I am on DLevel 5 and a healing of just 3 hit points is virtually worthless, even if I have time to sit around and let mana regenerate. I think maybe instead of just debuffing, the spell should also give you rapid HP regen for a few rounds- that way it is not an insta-heal spell, but it is at least worth the mana cost + debuff. I haven't tried the last two spells (corpse burst and the zombie-making spell), but up to this point the skill tree is a bit of a waste. As a final note, I mention again that my character is not a focused spellcaster. His magic power stat is 11, so perhaps he just sucks at magic? Regardless, it seems the tree could probably use a bit of tweaking.