Great game. Could be greater. A lot of these suggestions are lifted from other roguelikes, and would definitely help your sales with those who consider themselves "hardcore." Almost all of these would make the game play faster, which is very much needed at present. Game speed is important to roguelikers. 1. Make the game completely playable with the keyboard. Have shift+direction make you run in said direction until disturbed. Add keys for pickup, drop, sort, yes/no, &c. Making these keys custom mappable (for those with laptops, etc) would be fantastic as well. Edit: Also make bumping into monsters default into attack. As a correlary, include a fire key, followed by cursor-enabled targetting, for whatever missile/spell is primed. 2. Make the main character sprite more dynamic. Having the sprite change with worn equipment would add tons of flavor, and would even introduce better roleplaying, as people complete their "perfect ensemble." A cosmetic measure, certainly, but one that would make a world of difference. 3. Tweak disturbance. Currently you can run right up to a monster and get hit. The character's running should be disturbed once he reaches a distance of one space between himself and any monster. Similarly, a character will run straight into a teleporter. Either tweak it so he is disturbed once reaching the teleporter, or treat the teleporter as a trap, and have pathfinding navigate around it. 4. Tweak pickup. Items should first go into the inventory, and only hit the belt when it is full. That way a player can choose his belt slots more easily, and with less hassle. More importantly, make the default pickup (left-click) send items immediately to the inventory. This would cut down on innumerable keypresses, and is currently my biggest issue with the game. Make shift-Lclick divert the item to the cursor. There are so few of these, that it makes much more sense to switch default behavior. 5. Have dynamic loot comparison, ala Torchlight. This too, would save innumerable keypresses, and make the game play faster. 6. Improve drop mechanic. Perhaps have a trashcan icon on the border of the inventory screen. Allow shift+click to select multiple items, which can then be dragged to the trash, which drops the items directly beneath you. Also allow a keypress for "drop", which then lets you select an item with the cursor keys. Thanks for the fantastic game, and look forward to further development!