Evil animals

Discussion in 'Clockwork Empires General' started by DaCrAzYmOfO, Jun 18, 2016.

  1. DaCrAzYmOfO

    DaCrAzYmOfO Member

    Recently I had the pleasure of seeing a trader get run down and nom nommed on by a deathwurm. Can we has moar? Maybe a very big one randomly spawning putting your colony at risk :D

    The addition of more environmental hazards, especially early game active hazards such as this deathwurm, would make this game even more fun!
     
  2. Tikigod

    Tikigod Member

    Would be cool if colony weird 'goings on' could eventually taint the local environment and slowly twist wildlife.

    Fitting given the heavy inspiration taken for the more eldritch stuff.
     
  3. DaCrAzYmOfO

    DaCrAzYmOfO Member

    That sounds like a really good idea! Say when you find fishy idols, the dark stone jar/inscripted disks/etc, have the wildlife turn..fishy.. or stony... or even at least start attacking more frequently. It would end up culminating with an attack / reclamation attempt by the species whom it belongs to.