Essential DoD Core Skill Rebalance v.0.1.2

Discussion in 'Mod Releases' started by Essence, Jan 7, 2012.

  1. Lohen

    Lohen Member

    I would prefer to collaborate in one project rather than split the mod community between two that have the exact same goal.
  2. Essence

    Essence Will Mod for Digglebucks

    Well, I'm not really one for collaborating. I totally encourage you and everyone else to post ideas for things that need changing, but I pretty much insist on complete creative control of my own work. Sorry. :)
  3. Kazeto

    Kazeto Member

    He didn't mean it that way, silly.
    He meant that he considers your ability to make balanced changes superior to his there, and is content with proposing ideas so that you'll have a chance at choosing between yours and his.
  4. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    Needs to be skills/wizard/spell_earth9_32.png
  5. Essence

    Essence Will Mod for Digglebucks

    My bad. :)

    Pokenoob likes this.
  6. magicbison

    magicbison Member

    By lag do you mean when you cast this is moves extremely slowly? This started happening to me after the hotfix from over a week ago I think, whichever one fixed bugged saves and some mod scripts,...?
  7. Pokenoob

    Pokenoob Member

    Yeah maybe thats it! It's so unbearable. We might want to email them, even though I have tried emailing them about other things before and they haven't replied... :/
  8. Lohen

    Lohen Member

    Whatever you want. I didn't ask for creative control over anything.

    I'm not sure I meant exactly that. It is more like, maintaining a project like this is very time consuming (it would need updated with every major patch to DoD, not that there are a ton more huge changes down the line after 1.1 is released). He has more experience modding DoD than I do, so it would be easier for him to make the actual changes without breaking the game than it would be for me (present assets not found errors aside). All I am really proposing is to help playtest the changes he makes and make suggestions where things may need looked at. He is already implementing the majority of changes I was going to in my own mod anyway. We think pretty alike on these issues.

    Also feel free to incorporate Master Berserker into this mod or one of your "new skills" mod packs.

    edit: PS you may want to change the effect on Blackjack to "stun" or "paralyze" so it actually does something other than wake up the target immediately after sleeping them like it does currently.

    edit: crossbows still start you with kit + ingots (idk if you just didn't update the mod yet, but the changelist doesn't say this)

    edit: I'm pretty sure when Radiant Aura procs Blinding Flash it is casting the spell twice, might want to double check that. It is doing massive amounts of damage.

    edit: also I hope you plan to give Thrown the same boost to ammo recovery?
  9. Wouldn't the new update require a change to itemDB as well? If so, you should update the install instructions.
  10. Essence

    Essence Will Mod for Digglebucks

    Nope, I just made the "Hey a Rock" spell summon a Softball, specifically because I didn't want to make things any more complicated than they were.
  11. cool! Hey, did you see my suggestion to make thrown weapons a warrior class skill, since it improves with melee power?
  12. Essence

    Essence Will Mod for Digglebucks

    Hmm...that's an interesting idea. I'll consider that, but offhand I doubt it. The division between Warriors-melee/Rogues-ranged is pretty intrinsic to the game.
  13. Kazeto

    Kazeto Member

    Well, Thrown Weapons could be a warrior skill, but to be honest, that would leave rogues with no alternative for weapons, as they'll only have Crossbowery then (if it's even a rogue skill).
  14. Lohen

    Lohen Member

    Dual wielding is a traditional Rogue or Ranger specialty, more so than pure Warrior. It would make more sense in aesthetic terms for a Sword and Board (shield) fighter to be the purer Warrior than a dual wielding one. Of course, since Shield Bearer doesn't require you to hold a shield...

    Anyways the point I'm getting at is, maybe you could trade Thrown and Dual Wield in what archtype they belong to. Let Rogues be the masters of mechanical things like Crossbows and the more finesse-oriented Dual Wield, let Warriors be the masters of chucking things as hard as their big Warrior muscles will let them.
  15. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    According to what?
  16. Kazeto

    Kazeto Member

    According to various tabletop RPGs, where warrior-archetype characters either used a 2-handed weapon, 1-handed weapon an a shield, or (rarely) 2 1-handed weapons, one for melee and one for ranged attacks, while rogue-archetype characters that specialised in short-ranged attacks either used 1 1-handed weapon and power of stealth, 1 1-handed weapon and 1 parrying dagger, or 2 short blades (either daggers or shortswords).

    It's older than dirt, but in general it's kind of true, as it is difficult for one to learn to use 2 blades well, since most schools of fencing/sword-fighting only cover for 1 weapon in training (to get used to it, as adding a second blade requires a more tactical approach and is not for beginners), and thus the only benefit someone who did not spend a long time training to use first one weapon, and then two weapons at the same time, have is that it's easier to make single stealth attacks, as unless you are an idiot that tries this against 2 targets at the same time, you still have a weapon to defend yourself with in case something happens (because contrary to what they show in games, it takes some time for people to die because of a single piercing attack, and those who have a higher pain threshold can remain conscious and wreck someone who currently has no free weapons to parry, and leaving one's own blade in the target to dodge is kind of suicidal in the long run).

    That being said, it can go both ways, as in general using a second weapon as a backup is something "rogue-ish" characters would do more, but the only ones who would actually train to use 2 weapons effectively are warriors.
  17. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    As if D&D is the be-all-end-all of fantasy. Besides, the "two-weapon fighter" ranger archetype grew out of Drizzt Do'Urden, who was classified as a ranger in the D&D novels back when 2e was the new edition. The 3e (and later, 3.5e and 4e) ranger's focus on two-weapon fighting was primarily due to the developers not wanting to handle the sacred cow of "rangers are two weapon fighters", and also as a means to keep Drizzt as a ranger so as to not have to retcon a lot of things (not that they didn't anyway, but that's another story).

    I would say "in the last ten years" is not so much "traditional" as it is "created by popular culture." If your concern is tradition, then perhaps we should look at the rangers and rogues of further back than ten years: Zorro, perhaps? Aragon? The Grey Mouser? Shadowjack? Robin Hood? Orion? Perseus? Odysseus?
    Essence likes this.
  18. Essence

    Essence Will Mod for Digglebucks

    OK, that was enough douchebaggery for one day. Enough, children.
    Kazeto likes this.
  19. Daynab

    Daynab Community Moderator Staff Member

    Any poster from here that continues this argument-flaming gets warned for killing what was a good thread.
    Kazeto and RaustBlackDragon like this.
  20. Essence

    Essence Will Mod for Digglebucks

    (Just for clarity, there was another post inbetween mind and Fax'. It was apparently deleted after my reply. I won't speculate as to why or by whom.)