EDIT: http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC9.zip - FIXED: Save Game Compatibility with 1.0.9 not-rev-B - FIXED: double level-up bug - FIXED: zorkmids corruption on save game load bug I think we have a winner. EDIT MCWhateverth: http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC9.tar.gz for OS X. Instructions: - get steam build - dump everything from zip in dredmor.app/Contents/MacOS , overwriting all of the things - dump everything from tar.gz over top of dredmor.app (You're probably best advised to do this from the terminal.) I will finally put up the Linux stuff in the morning. EDIT: http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC8.zip - FIXED: Save game compatibility with 1.0.9 REV B -- PLEASE VERIFY THIS! - FIXED: can now add new elements to room template DB without having to worry about ordering. Things are now stored by strings, but you should make sure in mods that room names are *unique* - FIXED: Fungal arts. Again. I think this is it, folks... please, PLEASE, test all the thrice-damnable save game stuff. EDIT: http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC7_OSX.tar.gz Instructions: 1. Untar dredmor.app from above tarball. 2. Copy contents of Win32 zipfile below vvvvvvv into your Steam/HIB dredmor.app/Contents/MacOS directory 3. Copy above tarball's dredmor.app overtop of your old dredmor.app, overwriting everything as you go Theoretically, this will work! Linux patch: done but trapped on my Linux because OpenSSL is being a jackass. EDIT: PATCH 7 http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC7.zip - some more David changes - a new item - FIXED: save games loading and saving buffs - FIXED: some buff taxas were broken; fixed - FIXED: ubercraft crashes - FIXED: ubercraft filters now have nice highlights on them - FIXED: a handful of other small issues from RC6. Warning: patch 1.0.10 RC1->RC6 games are incompatible with RC7. (1.0.9 should still be okay, although we are verifying this now.) Share and enjoy. Now, really, Linux builds. EDIT: PATCH 6 http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC6.zip - FIXED: stair going up/down issue - FIXED: levers and Uberchests; again - FIXED: don't allow _ or . chars in hero's name - FIXED: infinite loop with flame fields and damage effects (maybe) - FIXED: hungry/thirsty diggles now eat a max of 10 food items at a time - FIXED: playerHitEffectBuffs now work on objects (fixes Anemone belt, etc.) - FIXED: ubercraft filters - FIXED: more tweaks, general nonsense. If there are any showstoppers, let me know before Wednesday, please. Otherwise I'm going to put this up on about Thursday or so. OS X, Linux Builds now on the way. EDIT: PATCH 5. @#$@ this save game code. http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC5.zip FIX: THINGS EDIT: PATCH 4 does what Patch 3 did without crashing madly. (Oh, and corrupting your saves, too. Bonus.) http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC4.zip FIXED: fungal arts FIXED: save/load issues EDIT: PATCH 3 has the nasty habit of crashing on saves for some reason. (I swear it didn't do this at the office.) I recommend waiting for patch 4 which will be tomorrow morning. EDIT: PATCH 3 UPDATE! Small, due to the office move and so forth, but narrowing in on a good candidate. http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC3.zip - fungal changes again - Steam Workshop support (experimental); more on this later - FIXED: No, really, you *can't* eat your belt - FIXED: infinite dread collectors spawning with save games from version 1.0.9 - FIXED: lever crash - added a tougher Lord Dredmor to floor 15 - Added hungry, thirsty diggles - Added Megadeth; Red Deth - Some more stuff from David. EDIT: Patch 2 update! http://patches.gaslampgames.com/dredmor/dredmor_patch_1_0_10_RC2.zip - FIXED: Marginally less crashy. - FIXED: scaling works. - FIXED: J-Factor's complaints about our hideously broken XML. - Added support for wands with infinite charges (a modder request.) Please re-test all of the things. Also, I cannot get belt-eating to work. Seriously. What's the matter with me? Do I need some BBQ sauce or something? NOTE: This patch is a BETA. It is here only for ENJOYMENT of your SMASHED COMPUTER, and destruction of your SOUL. Usage: - copy the "Dungeons of Dredmor Steam.exe" in place if you want to try the Steam Cloud support. (In this case, you probably have to run from within Steam.) - Otherwise, just copy this over your Desura/Steam/HIB install and have at. This is Windows only; I'll put up OS X and Linux flavours tomorrow when it's not 11 PM tomorrow. Please put all feedback HERE. Daynab will log it and make sure it gets to me, but I'll be around as well. Mildly more refined Changelog: - FIXED: Invisibility now works as it says on the tin. - FIXED: Blackjack works again. - FIXED: Added a flag to targetHitEffects that lets them apply before, or after, the target combat calculation. - FIXED: "Playing for Both Teams" achievement now works. - FIXED: bookshelf crashing bug w/bony wand recipes - FIXED: Some timing exploits. - FIXED: A number of load/save corruption issues. - FIXED: Uberchests not opening after you load and save. - FIXED: You can now load more than one mod on OS X. - FIXED: The Mace of Windu now uses the correct art. - FIXED: Item spawning on levels 11-15 now works correctly. Additionally, mods can nt countte items up to Level 20. - FIXED< normal damage. Else, critical attack. If youoader screen. - FIXED: Area of effect related crashes. - FIXED: manTemplateDB.xml now loads in a mod. - FIXED: Crash when doubly polymorphed. - FIXED: You can no longer eat your own belt by right-clicking it. - FIXED: You can now start the game with pants. - FIXED: Magic reflection now reflects missile spells. - FIXED: Game now remembers which mods have been loaded. - FIXED: disable click-to-move now disables auto-walk to doors. - FIXED: disable click-to-move now remembered by game. - FIXED: Invisible Geometries may finally work as intended. - FIXED: Pacify effects now respect amount tag. (This mainly effects Emomancy spells "Depressing Elemental Blast" and... something else about angst?) - FIXED: Polymorphing now longer closes all of your windows. - MECHANICS: Changes to combat ordering. The new combat ordering is as follows: If you dodge, no damage. If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack. If your opponent counters, counterattack! If your opponent blocks, 1/2 damage. Else, normal damage. At present, this only affects melee combat. - MECHANICS: Changed behaviour of Haematic Phylactery. - SHIRTS: We have them, you can buy them on the website. - UI: Ubercrafting now has filters. - UI: Autosaves now auto-save once every 5 minutes in addition to before going down (and up) stairs. - NEW CONTENT: some new rooms. - NEW CONTENT: about a bajillion new, evil traps. - Upgraded SDL to version 1.2.15, fixing bad things that happen on OS X (and no doubt introducing new bad things.) - Rewrote the entire audio engine. This is going to end well. - Removed all of the SDL_Image code. - New features for modders: - Scale: the ability to scale damages/effects in spells by a primary and a secondary stat - Generic Item Classes for Sacrifices - Removal of Buffs by Name - Counter, Block, Dodge, and Critical Hit Triggers - Booze and Food Consumption Triggers - Taxa can now be applied to specific monster types, not just the species category. TO BE PUT IN (SOME) PATCH RC: - Monster Cast on Death Triggers. - Randomized Resistance and Damages for Items - Monsters now have per-type item drops.