My Necrofoot Assassin made it to Floor 9 today, and I have a retrospective on my use of Blacksmithing, and a few more suggestions that might improve it, as well as an improved synergy with Throwing. -In my journey to Floor 9, I have made the following things for my character (Unarmed/Vamp/Assassin/Blood/Necro/Artful/Smith) -Heroic Bronze Aspis x2 ~ Replaced the first one on floor 6 with an enchanted Tribal Shield, and later on with an enchanted Rune-Crusader's Shield on Floor 8. Replaced the second one on floor 7 with an enchanted Cockroach Pavise, and later on with an Ensigiled Shield on Floor 9. -Winged Aluminum Boots ~ Replaced on Floor 6-7 with Sabatons. -2x Ring of Iron Thorns ~ These I am still wearing, this is by far the best recipe to be had for an unarmed melee character from Blacksmithing. -Pleather Armor -> Plastic Platemail ~ Never wore it, by the time I found enough Plastic to make it , I had already found a Voluminous Robe of the Vizier on Floor 6. -Throwing Stars ~ Really the only halfway useful thing you can make with Blacksmithing past Floor 6. -I currently am lugging around about 25 Iron Ingots, 17 Steel Ingots and 19 Bronze Ingots. I have found exactly four Chalks. I have vendored every jewel I have found with the exception of the two Pyrite Suns I needed for the rings. I have vendored all the Platinum I have found. I'm currently trying to justify reserving five bag spaces (ingots & anvil/ingot press) for a skill that I doubt I will ever use again. I can't even say that it got me over the mid-game hump, sure the shields were nice, and I got enough Bronze to make em on Floor 2, and the rings are admittedly awesome, but I doubt they gave me more survivability than, say, Astrology or Psionics would have. I will say that having Blacksmithing helped a tiny bit on traps, and made it so I wouldn't have to have more than a couple early deaths before my character got enough absorption to leech more health than he was losing. -The only thing I can think of that hasn't been mentioned in this thread is the throwing weapons. Again not seeing the logic: Why are the two best throwing weapons (Nzappa Zap & Throwing Axe) made from Crude Iron Axes and not base materials? Why does Nzappa Zap require lvl 4 to craft, and the Throwing Axe only lvl 1? Why, again, is the Bronze item (Dart) better than the Iron item (Kunai)? Why are the Iron Nzappa and Throwing Axe better than the steel throwing star? If you guys make the throwing items better and easier to make with the sort of mats a Blacksmith would have accumulated on his journey, it might make the Throwing skill more viable.