Just something to do for fun. Design a skill and the abilities you'd like it to have. My rough idea: Diggle Studies - 'It was either that or a Golf Course Management degree.' 1st ability: Digglecious - Diggle eggs provide more turns of healing. +1 Savvy 2nd Ability: Ain't sayin' you're a gold diggler - Midas Potion castable buff. 20 turn recharge 3rd Ability: Diggle Dood! - You create some throwing bombs in the shape of a diggle. (Disgaea reference in flavour text.) +2 aim +1 Savvy 40turn recharge 4th Ability: Eau D' iggle - You cover yourself in diggle pheromones causing confusion in the attackers. (Creates a confusion gas cloud around you on use.) Recovery time 20turns. +1 to sneak +1 Evade 5th Ability. Can you diggle it? - Learning from the diggles you can target a wall next to your character and destroy it. Recharge time 50 tuns. +2 Burly +1 Savvy (Edit for Clarity, destroys walls in much the same way as the Golemancy skill or the WMD Crossbow bolt, but you have to be standing next to a wall to destroy it.) So anyone else have any ideas?