Day-To-Day Work Logs and Woot! Engine Stuff!

Discussion in 'Clockwork Empires General' started by Nicholas, Sep 19, 2012.

  1. ProxyAI

    ProxyAI Member

    I read the whole development log...and i suddenly feel i must be a nerd for finding it all fantastic to read. In general, it kinda makes me interested in how hard it must be to get someone to have a memory and such of a event and then that effect things later on down the line. Tis a deep, deep, deep hole of programming where it all effects everything else. (Also, im new but i just spent 6 months reading the forums and never signed up. -_- sorry)
    Kazeto and Daynab like this.
  2. Can we still expect weekly wednesday blog posts when early access starts or should we expect more and or less frequent blog posts containing changelog's for new builds and such
    Kazeto likes this.
  3. Nicholas

    Nicholas Technology Director Staff Member

    Yes, we will still be doing weekly blogposts.
    Kazeto and Turbo164 like this.
  4. Wolg

    Wolg Member

    Bought. But it's long-established that I like the idea of coming home from a day of debugging at the office to a night of debugging at home. :)
  5. Purchased! I'm excited to see what horrors await!
    dent308 likes this.
  6. zylche

    zylche Member

    I can assure you that these dreams are attainable.
    Meat&Bones likes this.

    MOOMANiBE Ah, those were the days. Staff Member

    Kazeto likes this.
  8. zerg_x

    zerg_x Member

    So, are we getting saved games soon? You guys said this week and it's already wensday and there's still no news on saved games. It's really hard to play and report thing when you have to start over each time.
  9. Xyvik

    Xyvik Member

    This is Earliest Access. If you don't want to play the game in its current state, you should probably wait until they announce that save games are A Thing Now. I find it a bit difficult to play without savegames as well, but I'm not participating in this part of the program to have things "easy." This is the part about finding and quashing bugs, UI problems and other Horrible Things. It's fun! :D
    Kazeto likes this.
  10. Micah J Best

    Micah J Best Member

    Now that some more critical bugs have been quashed, 100% of my efforts is on save games. There was a truly annoying limitation with 32-bit Windows that I had to work around that slowed things down ('ironically', this was a feature that worked fine in OS X first). The amount and variety of data involved in a complex simulation like CE is vast and I want to move very, very carefully as bugs at this level can be maddeningly crazy to track down and very few things are as disappointing as corrupted or incorrect saves (that being said, there *will* be bugs and we'll ask for your patience and stalwart courage to help us obliterate them).

    So, they're top priority and on the home stretch. Thanks for your interest!

    MOOMANiBE Ah, those were the days. Staff Member

    Kazeto, Stuthulhu and Xyvik like this.
  12. Stuthulhu

    Stuthulhu Member

    May be that I can't follow all of it, but I love that it is provided. It is great to get a glimpse of such effort and skill.
  13. dbaumgart

    dbaumgart Art Director Staff Member

  14. Samut

    Samut Member

    Awesome! And thank you for announcing this.
  15. Nicholas

    Nicholas Technology Director Staff Member

  16. Xyvik

    Xyvik Member

    All hail the Exciting Bullet Crates!!
  17. Moonblink

    Moonblink Member

    Early supporter, stalker, and fan of this game! I am going nuts with these bugs and crashes...... then I reload the game and play again.
  18. dbaumgart

    dbaumgart Art Director Staff Member

  19. carbonCore

    carbonCore Member

    Does ammunition mean that there will be a damage rebalance with the current weapons? It takes like 10 shots to kill a fishperson right now, and they invade pretty often. I can't imagine defending my colony when a dozen fishpeople flop out of the lake towards 3-4 soldiers.
    zetjester likes this.
  20. Moonblink

    Moonblink Member

    I saw an ammo box in my stockpile (rev31b) but my soldiers never seem to run out of ammo