Cooliomancy Unleash your inner (and outer) coolness and its related Hyperborean perks! I have emerged from my impenetrable cocoon of lurking as a beautiful modding butterfly! As there is no skill for Hyperborean damage, I was begun tinkering with a Wizard skill tree to remedy this problem. Installation Notes: Cooliomancy is listed as skill number 555. Disclaimer: I have skimmed through the mods in the forum and I didn't find any with a Hyperborean theme. I didn't look closely enough to ensure that my skill concepts are new and original, so if I'm stepping on anyone's toes, please let me know. Some people are just born cooler than others. Some people gain magical powers from their excessive levels of coolness. You are one of those people. Level One: Icy Stare With your stylish ways, you can pass judgment over those less cool than you, dealing Hyperborean damage and halting their movement. 8 base, 4 minimum 6 + (0.25 x ) Inflicts Lockdown for one round, preventing movement. Multiple hits stack. Note: In the mod's spellDB.xml, it inflicts Lockdown for two rounds. In testing, one round had no effect, while two rounds produces the desired result. The only problem is striking the same monster multiple times, which goes from a one turn duration to a three turn duration. Level Two: Hyperboring By flaunting your excessive amounts of cool, you can force uncool adversaries into a pessimistic stupor. As your confidence grows, so does your mana. 1 13 Turn Cooldown Inflicts Sleep on a single target Caster heals 5 + (0.25 x ) Note: You may flaunt your coolness even if no monsters are around to witness its effects, recovering mana without harming any innocents. Y'know, if you're into that sort of thing. Level Three: Cold as Ice You're willing to sacrifice the health of the less cool population, pushing them away to keep your personal space. 1 12 base, 5 minimum 6 + (0.20 x ) Inflicts Knockback Cold as Ice targets three squares, centered on an adjacent square. Level Four: On Frostbitten Wings Rules are made to be broken, especially be cool and attractive people. This includes, but is not limited to, adjusting your position to stand in a nicer spot three paces to the side. 1 12 base, 6 minimum Teleports three squares away along a vertical or horizontal line. 5 + (0.20 x ) to each square between your starting and ending position. Level Five: Something Literally Cool Sometimes you feel generous and you want to share the coolness. Nothing says sharing like a maelstrom of pain, reducing melee damage and accuracy. 1 16 base, 8 minimum 7 + (0.35 x ) Inflicts debuff: -3 , -3 for 10 turns. Spell persists on location for 8 turns. Note: Something Literally Cool is a Hyperborean version of Gog's Tactical Pyre, replacing the burning damage with a damage and accuracy debuff. It deals less damage, costs more mana, and has a shorter duration. Yes, that's worse on all accounts, but we're comparing it to Promethean Magic. Level Six: Cold Shoulder You have ascended to near-Fonzie levels of coolness. You may now channel history's coolest people to encase yourself in icy walls, blocking off the uncool masses. 1 25 base, 18 minimum Summons a wall in each of the eight adjacent squares for 20 turns. Congratulations! You are among the coolest people of all time! Looking for feedback. Mana costs are somewhat arbitrary at this point and damage is based off of spells of similar levels. Changelog: 1.0.2: Nerfed Something Literally Cool (damage, duration, mana cost and scaling rate), added custom sprites for Cold Shoulder.