Essence, Null, or other code gurus - we're now keeping track of open, unanswered questions that can help us figure out whether a given task is achievable, and if so, how. https://docs.google.com/spreadsheet/ccc?key=0AlCkkeUwgmZ3dHZLU2pZSUltYnhHY19SVVZJRFMtUHc#gid=14 Current questions are: Can monsters be written to target allied monsters with buff spells? Are there limitations to animation length and/or creature size (largest currently being 72p square)? Is it possible for an ability procced from the player (with a monster as its target) to force a monster to teleport, other than placing a triggering buff on it? Any action or conditional triggers for scripts that arent yet in use in either Core or RotDG? (editor's note - the scope of this question is a bit large and vague) There's always room for more on this crazy train. For starters, maybe our current artists can pass you any overflow work that they don't have time to tackle?