Discussion in 'Clockwork Empires General' started by Nicholas, Jul 13, 2016.
(Fixed that one already! Nice job, me.)
Ah ... that would be the reason. Guess advanced diplomas take longer than practical exams
Now got Chapel and Diplomats working in buildings that are supposed to be under repair but never get fixed.
Lots of people wandering around with random logs or other bits in their hands hammering things.
Also saw a miner emerge from a mine with logs in their hands. Suddenly converted into chalk. Very odd.
Commodity hand-sticking is fixed in dev!
(Cleaning up upkeep jobs: maybe in-progress? Did some changes already & need to check some more edge-cases.)
New game and a couple of weeks in with still the initial drop of goods on the ground.
Also, when did the initial load out not include planks?
Getting crashes semi-regularly with 52D.
Autosave attached is likely no help as it's a good 10 minutes or so before the spontaneous crash but added it anyway in case the cause is something lurking in the map.
Not sure if this has been posted, but... when my colonists are dead and buried... they still show up om the list! It makes it a bit hard to manage who is doing what... unless there is some sort of zombie thing going on that I haven't yet encountered, can they be removed?
Let a Stahlmarkian rogue train your troops. Watch as he kills one of your recruits by shooting his grenade launcher at a nearby iguana... which was only attacking a deer.
Working as intended!
Please oh please keep that as working as intended!
My game crashed, shortly after loading a save, and upon either a) receiving a new Overseer, or b) digging up a Grimoire. Crash report posted in the Bugs subforum here.
Bunch of items teleported out of stockpile to nonexistent location and people can't reach them. bunch of stuck hand errors, saw rogue Stalmark guy I think 4 times. Immigration count is off by one. Oh I didn't see any zinc but I have some left to explore still. Broken stove from Maintenance chests constantly spewing black smoke and wrecking fps. Um I think that's it.
Great additions though guys, I'm at 244 hours and counting since alpha. Keep up the good work.
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