This mod is merely designed as both a starting point of my modding and as a way to try and include some kind of space marine related people in dungeons of Dredmor, none of the art assests are my own. This is because I cannot draw for any program or game. Its just im bad. However if anyone wants to make some i would quite happily update the mod to include them and give them credit. You are a space marine, the emperors chosen warrior. Also his bodyguards, assassins and whatever else the man-god wants Starting skill +3 to health regen this is due to the two hearts you have and the laraman organ that you have implanted in you as a space marine First skill This skill now allows you to focus upon a battle completly gaining a lot of dodge chance, critical strike and counter strike, but you will be vulnerable at the end of the 35 turns, so if your fight is not done then you are. Also don't try to activate this ability with power armour on because it will pretty much just negate the debuffs and still leave you exhausted second skill This is now a small buff and gives the ability to "don power armour" which then allows you to be more tanky at the cost of finess, this skill is a result of DarkPawnC's worrys about the skill being too hard on rogues and so i now give people a choice to be tanky or roguey however the rogue path is just there to get rid of the debuffs for nimbleness, crit and counter and does not give any other bonus for not wearing armour. Third skill You have now been promoted and so you bear more responsibility and so when people die, you go into suicidal rages and kick the c*** out of everything in your way. This is only a minor buff and does nerf your agility as you are becoming bigger and stronger. Also the spell it gives you allows you to be resistant to all damages by a number for 10 turns. This is here to provide you with a backup tool to either enter or leave a fight Fourth skill Chaplains are basically religious nuts and so they deal righteous damage and also resist righteous damage. It also enhances your sight so you can see traitors and also allows you to resist dark magics. However you don't really feel the need to dodge or hide from your enemies because you know the Emperor would not let you die. probably. Fifth skill This is a turning point, since there are no class changes i have made it a win lose situation, you can become a mage-space marine (librarian) however you will lose most of the advantages you had as a chaplain. Also gain the "eye of the emperor skill" which allows you to rain fire down upon thine enemies. sixth skill Basically a more uprgraded version of the librarian it also provides more mana regen as the emperor is now looking at you for an extended period of time. Also now added "open your mind to the emperor" buffing your mana regen, mana and power + some other stats, at the cost of burliness and attack power. seventh skill As you now lead a chapter this means you get the best armour and naturally can beat any other space marine in a battle of wits and strength but mostly brute strength. This is probably horribly unbalanced but i am not the best at finding balancing issues and so would be grateful if anyone would mind just commenting on some of the issues they have, because i know there will be a few.