1.03 OSX Going Rogue + Permadeath * Promethean Magic: completed * Psionics: up to Crystal Healing (3) * Blood Magic: completed * Magic Training: completed * Unarmed Combat: up to Throwing Buffalo Technique (2) * Perception: completed * Burglary: completed Final score: ~500k Final character level: 20? (forget, something like that) Conducts: * I didn't bother to drink from any fountains; not enough return for the risk. * I messed with Anvils of Krong with some spare items a few times, if I had an item on-hand, but never got anything worthwhile out of it. Probably the last time I'll bother with them until/unless they get tweaked. * Didn't find a Horadric Lutefisk Cube until dungeon level 5. Trashed most everything I found on that level, and some of 6, and got a couple of items, but neither was any good, especially for the hassle of clicking-and-dropping everything into the damnable cube. Probably last time I'll bother with lutefisk tithing. I wasn't taking notes so don't remember the exact order I picked up skills. I took Psionics for Crystal Healing but didn't pick that up until after character level 10, I think. I grabbed Buffalo by CL 4 or 5 and used that the whole game as basic attack + defense (wish the knockback was more reliable!). It was awhile before I grabbed Obvious Fireball (due to tight mana), and I relied on Explosive Rune until probably dungeon level 4. Used the wyvern as well for a little while as well, but not past DL 3, I think. I remember using a Tentacular Wand quite a bit at one point, probably on DL 2 or 3, and used Coral Wands several times. Never bothered with fungus or most potions (although Potions of Replenishment saved me a few times). Speaking of tentacles: used two Bolts of Squid to take out an early monster zoo. I love those bolts~ Nightmares for everyone! Blood Magic is a really obvious choice. One thing I noticed this time is that it didn't fire all the time I expected it to. It looks like there's a maximum range of some kind on it? I really like the idea of Psionics but it's of situational use. Crystal Healing, obviously, can be a lifesaver, and was for me more than once. Being able to sleep an enemy is pretty good, and you get ranged item push to collect things off of islands and (inartfully) move dungeon furniture around (can't rely on it to push enemies, though). I've used Nerve Staple before and I really like it but didn't grab it this time because I just didn't need it. However, there's no good reason to grab Pyrokinesis, which is too weak and is single-target (and especially weak compared to all my Promethean Magic fires), and there's no good reason to grab Unconditional Love because your monster will eventually break control, and that's not something you want to happen in the middle of a fight; too risky. I like taking Burglary for the trap affinity (and lockpicks don't hurt either). You can make a tonne of early XP just by picking up traps, and then you're less likely to step on the damn things later yourself. I kept some trap-defusing equipment on me, as well, to swap over when I found a trap that was 1 or 2 points above my level. It's also probably the best save-your-butt skill line: Ninja Vanish saved me MANY, MANY times (open door, vanish, back off, fireball), and without me having to keep track of Potions of Invisibility or Inky Hoglanterns. Took Moves In Mysterious Ways pretty late but did use it a couple of times. Never bothered to steal anything; after I got Ninja Vanish I ignored it for awhile and only finished it off for the achievement. Perception is really great for Promethean Magic. Lets you see to the edge of the screen to lob those Fireballs and Runes, cause the maximum amount of area damage. Also grants a point or two of trap affinity, which is always good. After Trap Sense I ignored it for a LONG while and only finished it off sometime on Pandemonium for the achievement. I took Unarmed Combat because I'd tried a couple of runs with a similar build but with Staff Combat, and.. mostly, I just never wanted to be in melee range if I could help it. So I took Unarmed as a kind of "backup" combat, and then wielded two orbs as soon as I could (and used orb/shield mix in the meantime). I actually really like the visual of this wizard guy, wandering around, big special effects-y magic spheres swirling about him and/or his arms, bootin' stuff in the head. Badassery~ I fully explored every level up through DL 6. Explored less than half of 7, realized at that point I pretty much had all the skills and equipment I needed, and proceeded to just take the first stairs down I found. Explored probably 1/5th of 8, and even less than that of 9 (this happened on my last run as well, on Dwarven Moderation). I wound up exploring ALL of Pandemonium before I came across Dredmor; he was in the very last room I hadn't explored. -.- By the end, I think Obvious Fireball was at 9 MP per cast, Crystal Healing was at 3 MP, and.. that's pretty much all I used. Dropped a Thaumite Trap sometimes on Pandemonium because the fireball wasn't one-hitting things anymore and I figured I might as well use 'em up (had well over 100 traps of various kinds). As at the beginning of the game, at the end - since I was a bit underleveled - Promethean Magic becomes a damage-over-time line; you do your initial cast to get some HP down, and then rely on THE BURNING, OH GODS, THE BURNING to finish off enemies. Lots of casting and then walking away as they shamble, screaming in agony, towards you, before collapsing in a pile of ash and scorched, melted fat, the stench sinking into the surrounding stones and-- Sorry, forgot what we were talking about. TO BE CONTINUED in just a second because apparently there's a character limit on posts and I have written some ridiculous amount already?!