1.0D Ammo Autoloader production will not start

Discussion in 'Bugs' started by Dennis B. Hansen, Jan 6, 2017.

  1. I have stockpiled all the goods needed for producing an Ammo Autoloader (and I have double-checked that the goods are actually located on my stockpile square).

    FMJ Ammo x 30
    Iron Plates x 10
    Brass Cogs x 10

    My Steam Knight Manufactory can produce other items - but for some reason it will not start the production of the Ammo Autoloader.

    Could it be that the bill of Ingredients is not complete or correct?
  2. Naffarin

    Naffarin Bureaucrat-Inspector Exemplar of The Empire

    The bill of ingredients is not correct if you look into the file workshop_jobs.xml
    The required ingredient for the Ammo Autoloader are 30x ammo2 which is Ball Cartridge ammo.
    If you want it to behave as it is displayed change line 2633
    <require_multiple_gameobjects input="ammo2" amount="30"  tag="ammo2"...
    <require_multiple_gameobjects input="ammo2" amount="30"  tag="ammo3"...
    Otherwise produce 30 units of Ball Cartridge Ammo
  3. The code modification works fine.
    Thanks mate.