This will take time: Is it just me or did Dredmor get much more powerful in conquest of wizardlands? I didn't manage to actually get to him since the final patches of Realm of Diggle Gods (just before "Name your...") cos i notoriously kept dying on my arch-enemy floor 9 with every character. But recently i got to him three times, once with my assassin, shooter with near non used blood magic and non used except the first skill communism (i just hit random and did a go with it xP, ended up actually facing Dredmor with a Mokujin if someone gets my drift) and he stomped me notoriously despite very powerful all-artifact equipment, tons of wands and 3 bolts of mass destruction (3 of them to the face took about 20% of his HP), but that actually didn't shock me that much. The second one was a mage which i probably will play again cos it worked out awesome and undoubtedly my most powerful build (ill write it under the post), despite being a god of magic he barely was able to beat dread and he did so by a combination of solar inscriptions (oh might solar inscriptions, no-one has resists to you and yet you are near-free mana cost spell and a trap) and The Stars Aligned, mostly running to a portal, throwing lots of inscriptions on the floor for dread to walk on them, going invisible, going into portal and doing the same and making dread run from portal to portal until he is near dead and Aligning the Stars into a final death blow on dread (epic!). The third was a clockwork knight with smithing, tinkering, dual wield, swords, perception and burglary. Here i had tons of armor (i wanted to dish out max out of parabolic stomper, well... its an EXTREMELY weak skill, actually the whole clockwork knight skill is one of the weakest trees and loses even more when compared to the almighty Roguish Innovator, so its purely take for fun) and well... i died. I remember the beggining of DoD when i was able to kick Dread's...lower..back... with a warrior while not being physically able to even touch him with a mage, well now im not able to do too much with any character xP All those were on dwarvish moderation and permadeath cos thats how i roll, and honestly... I like the idea but i think Dredmor is too powerful, hell its a powergamers enemy, there are only so much builds in the game that can kill him without having insane equipment luck on the way, cos the only two realistic options on dread are acid and holy damage, the rest does utterly nothing! (21 slashing dmg + 7 piercing + 10 holy + 12 acid + other dmg + 39; hit only with holy and acid, no effect with other dmg; and this character died). Its sad that the game being only a quasi-roguelike takes dying is fun so seriously, too much of anything (except pizza) is not fun, it feels me with sadness that i must choose one of only a couple builds to be able to beat the game, cos the rest will in the end be just sore losers and shall never see the last 5 levels. Also: Dreads lightning attack: seriously?! -.- My mage build: Fleshsmithing, Promethean Magic, Necronomiconomics, Astrology, Blood Magic, Perception, Burglary All Fleshsmithing, Promethean Magic up to drake, All necro, All Astrology, 2-3 blood magic, 3 perception, 3-5 burglary beginners tip: 1 into burglary (lockpicks) > 2 into perception (traps) > 2 into promethean (wyrmling) ; the rest is up to personal taste, me: 2 fleshsmith (bore, as main attack) > 1 blood magic (bore + vitae theft = mana profit!!) > 3 fleshsmith (miasma = uberspell untill you get full necro) > 1 perception (traps) then burglar if traps becoming a problem or rush necro and after that rush astrology.