OK, I know there have been like a thousand threads on Wandcrafting, but the general consensus has been no consensus. I wanted to propose something that made Wandcrafting make sense. So let's start by looking at the goals for wandcrafting, which means the goals for all wands. Wands should do one of two things: 1) Give characters with limited combat options something interesting and effective to do in combat. 2) Be utility spells that are useful regardless of dungeon level because you use them out of combat. Most of the wands in category 2 are already just fine. Coral, Zodiacal, Stone, and Bony wands are all good. It's the weaponized wands -- the vast majority of them -- that need to be revamped. Unfortunately, my wife just told me that we have to leave right now, so I'm going to have to get back to this later. Sorry to Seacrest you all like that, but tune in later for the meat.