You Have To Put The Feedback for the DLC In The Beta Thread

Discussion in 'Dungeons of Dredmor General' started by Nicholas, May 1, 2012.

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  1. Nicholas

    Nicholas Technology Director Staff Member

    You heard me: if you're trying the DLC, let us know what you think. Balance issues, bugs, tweaks, applause, flames - put it all here.
     
  2. Daynab

    Daynab Community Moderator Staff Member

    Fax reported this: The Corvid Monarch kills his buddies when he casts Unholy Warcry
     
  3. dbaumgart

    dbaumgart Art Director Staff Member

    Fixed for next release.
     
  4. I've seen already 3 times "Undead" Ravens in floor 1, they have their health bar completely black and tooltip says they are dead, but they move and attack. Their animation also doesn't loop properly
     
  5. Tankran

    Tankran Member

    Have an issue with item description on traps, when in your inventory the "Item" tag and the actual description were overlapping. Seems to be happening randomly.
     
  6. I've noticed that when trying to sell traps to brax, that seems to trigger it all the time

    EDIT: found a couple typos, one in Alchemical Toxic Canister (you toss a crafted an alchemical grenade) and Sonic Wand (causes enemies to drop thier defenses)
     
  7. Nicholas

    Nicholas Technology Director Staff Member

    Old bug is old. But I still need to clean this up. :D
     
  8. r_b_bergstrom

    r_b_bergstrom Will Mod for Digglebucks

    Mac version?
     
  9. Glazed

    Glazed Member

    The craftDB.xml file has an incorrect end tag for the document element. It should be </craftDB> not <craftDB/>.

    In roomDB.xml, line 3536, the end tag for the room is missing.

    In monDB.xml, lime 446, there's an extra <monDB> element.
     
  10. TheKirkUnited

    TheKirkUnited Member

    Acidical Projector leaves a cloud of acid which does damage even after the acid cloud is no longer visible. Might want to make the visual effect last as long as the damaging effect.
     
  11. LionsDen

    LionsDen Member

    Here are 3 bugs I have found:

    1) Recipe (Tinker) - Clockwork Thunderclap - Great Warhammer, blank, blank, Brass Mechanisms.

    2) Recipe (Tinker) - Clockwork Ravager - Clockwork Chainaxe, Clockwork Chainaxe, blank, blank.

    3) Rocket-powered Punch of Clockwork Knight uses 2 mana when I use it but doesn't show that it uses mana.

    Looks great. :D
     
  12. Daynab

    Daynab Community Moderator Staff Member

    There's currently issues with the saving and loading. If you want to keep playing, do not leave to the main menu for now.
    I bet there will be an RC2 soon.
     
  13. LionsDen

    LionsDen Member

    Oh yeah, here are some old store problems. Not sure if they were going to be fixed with this or not, but here they are.

    1) Stacked items show incorrect purchase amount.

    2) If you have some of a stacked item in your inventory, you can just pick up the same items from the store and not bother paying for them.

    :)
     
  14. Glazed

    Glazed Member

    Here's a list of semantic XML bugs that are from the new mod content, or still in the core game or RotDG. I'm also going to merge existing bugs from my other XML Bug thread, so they're all in one place.

    \expansion2\game\itemDB.xml

    Lines 148, 155, 162: These items have artifact="1=" instead of artifact="1"​

    \expansion2\game\spellDB.xml

    Lines 1350, 1357, 1364, 1371, 1378, 1385, 1392, 1399, 1406: These spell buffs are using turns="N" instead of time="N". It's only these spell, so I think it's a bug instead of new, alternate syntax. Effects use "turns". Buffs use "time". That is, unless you now enabled the "turn" syntax for buffs as well.​

    \expansion\game\itemDB.xml

    Line 884: "percentage" is misspelled as "percent":​
    <crossbowShotBuff percent="100" name="Ignition Bolt"/>​

    Line 268,276: Mask of the Golden God has two artifact elements.​
    <artifact quality="2" />​
    <artifact quality="4"/>​

    Lines 124, 129, 134: These new reagents aren't marked with alchemical="1".​
    They do appear as "Reagent" in the game, so I'm not sure if this attribute is actually important. However, for consistency it would be good if they were marked in the same way as all of the other reagents.​

    (Actually, this doesn't matter. I just assume that an item without any type information is a reagent, which is exactly what the game does. The only real use for the alchemical attribute is to differentiate gems from runes. Have you considered making an explicit <rune/> element and eliminating "alchemical" altogether?)​

    \game\spellDB.xml

    Line 4075: The Fountain of Ammo spell has template="100" instead of templateID="100"​
    Lines 1729, 1736, 1744, 1753, 1762, 1778: These Arcane Capacitor buffs have removeable="0" instead of removable="0"​

    Line 1267: The halo for "The Recursive Curse" has bad="1". I don't see how a halo sprite can be "bad".​

    Lines 1436, 1450: "resistances" doesn't appear to be a valid element. It should be resistBuff.​
    <resistances necromantic="-2" />​
    <resistances necromantic="-1" />​

    \expansion\game\spellDB.xml

    Line 420: Same issue with "resistances".​

    \game\itemDB.xml

    Line 518: Three-Pronged Sword is missing type="0" which identifies it as a sword. EDIT: It turns out that if this is missing then it defaults to sword, anyway.​

    Line 379: Make Puffballs has two <anim> elements.​
    <anim sprite="sprites/sfx/glintA/glintA" frames="5" framerate="60" centerEffect="0" sfx="pong" />​
    <anim sprite="sprites/sfx/psionic_generic/psionic_generic" frames="5" framerate="100" centerEffect="1"/>​


     
  15. dbaumgart

    dbaumgart Art Director Staff Member

    Ye gods. Thanks! -- fixed for next version.
     
  16. Daynab

    Daynab Community Moderator Staff Member

    Regarding Mage Maille

    <Yoob_> what it does currently is gives you 1 resist every time you cast it
    <Yoob_> and you lose mana every time you are hit
    <Yoob_> so you go into like -10000 mana but are immortal
     
  17. Essence

    Essence Will Mod for Digglebucks

    Wait...Mage's Mana Maille stacks? I could've sworn that no-stacking was the default for buffs. Oops! :D
     
  18. Glazed

    Glazed Member

    As part of my current project I'm going to make an XML file validator. All I have now is a tool that generates a plain text schema based on the XML files. Using that I can eyeball bugs like these. It's easy to see when there's a misspelled attribute, or one that contains unexpected values. E.g. the "artifact" attribute being parsed as a string of length 2 instead of a boolean. Then it's just a matter of writing a regular expression to find where it's longer than one character. Still, that's a fair amount of work, and if we had a tool that validated against a known schema, it would be much easier. So, that's the plan.

    Here's an example of the schema I generate. Elements have no prefix and are followed by the maximum number of times they appear under their parent element. Attributes are prefixed with @ and appear under their element. They have a database type that I inferred by examining every possible value. (I hard-code attributes that look like paths to 255 length character strings. Other than that the length comes from the longest current value, but in reality I'm just giving things arbitrarily long lengths.)

    You can see fun things like "dmgMax" on the weapon element? Really, damage max? What has that? Spoiler: it's Throwing Star. And "maxstack". I'm pretty sure that's defunct now.

    This one's generated from the core game, RotDG, and about 10 mods I have installed, all merged together.

    Code:
    item(968)
      @alchemical bit
      @artifact bit
      @craftoutput bit
      @iconFile varchar( 255 )
      @level int
      @maxstack int
      @name varchar(55)
      @overrideClassName varchar(16)
      @special bit
      @type int
      armour(1)
        @level int
        @randoms bit
        @type varchar(6)
      artifact(1)
        @quality int
      blockBuff(1)
        @name varchar(17)
        @percentage int
      casts(1)
        @spell varchar(26)
      criticalBuff(1)
        @name varchar(14)
        @percentage int
      crossbowShotBuff(2)
        @name varchar(23)
        @percentage int
      damagebuff(1)
        @acidic int
        @aethereal int
        @asphyxiative int
        @blasting int
        @conflagratory int
        @crushing int
        @existential int
        @hyperborean int
        @necromantic int
        @piercing int
        @putrefying int
        @righteous int
        @slashing bit
        @toxic int
        @transmutative int
        @voltaic int
      description(1)
        @text varchar(516)
      food(1)
        @effect varchar(22)
        @hp int
        @meat bit
        @mp int
      gem(1)
      mushroom(1)
      playerHitEffectBuff(1)
        @name varchar(27)
        @percentage int
      potion(1)
        @spell varchar(26)
      price(1)
        @amount int
      primarybuff(6)
        @amount int
        @id int
      resistbuff(3)
        @acidic int
        @aethereal int
        @asphyxiative int
        @athereal int
        @blasting int
        @conflagratory int
        @crushing int
        @existential int
        @hyperborean int
        @necromantic int
        @piercing int
        @putrefying int
        @righteous int
        @slashing int
        @toxic int
        @transmutative int
        @voltaic int
      secondarybuff(22)
        @amount int
        @id int
      targetHitEffectBuff(4)
        @name varchar(26)
        @percentage int
        @taxa varchar(5)
      targetKillBuff(1)
        @name varchar(18)
        @percentage int
        @taxa varchar(9)
      thrownBuff(1)
        @name varchar(22)
        @percentage int
      toolkit(1)
        @active varchar( 255 )
        @autofillbutton varchar(29)
        @autofillbuttonposx int
        @autofillbuttonposy int
        @bg varchar( 255 )
        @closex int
        @closey bit
        @craftbutton varchar(32)
        @craftbuttonposx int
        @craftbuttonposy int
        @missing varchar( 255 )
        @numslots int
        @output_x1 int
        @output_x2 int
        @output_y1 int
        @output_y2 int
        @present varchar( 255 )
        @recipebutton varchar(30)
        @recipebuttonposx int
        @recipebuttonposy int
        @slot1_x1 int
        @slot1_x2 int
        @slot1_y1 int
        @slot1_y2 int
        @slot2_x1 int
        @slot2_x2 int
        @slot2_y1 int
        @slot2_y2 int
        @slot3_x1 int
        @slot3_x2 int
        @slot3_y1 int
        @slot3_y2 int
        @slot4_x1 int
        @slot4_x2 int
        @slot4_y1 int
        @slot4_y2 int
        @sound varchar(11)
        @tag varchar(8)
      trap(1)
        @casts varchar(27)
        @level int
        @origin varchar( 255 )
        @originFacing varchar(5)
        @originMount varchar(4)
        @trigger varchar(6)
      triggerondodge(1)
        @name varchar(17)
        @percentage int
      wand(1)
        @maxcharge int
        @mincharge int
        @spell varchar(27)
      weapon(2)
        @acidic int
        @aethereal int
        @asphyxiative int
        @blasting int
        @cantargetfloor bit
        @conflagratory int
        @crushing int
        @dmgMax int
        @existential int
        @hit varchar(23)
        @hyperborean int
        @necromantic int
        @piercing int
        @putrefying int
        @putrifying int
        @righteous int
        @slashing int
        @thrown varchar( 255 )
        @toxic int
        @transmutative int
        @voltaic int
    power(21)
      @description varchar(52)
      @name varchar(18)
      @spell varchar(22)
    
    
     
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  19. Nicholas

    Nicholas Technology Director Staff Member

    Beta #2 up.
     
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  20. TheKirkUnited

    TheKirkUnited Member

    Saw a raven set off a shardspitter. Might need to give them flying.
     
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