I like that the devs are listening to people, but I hope they're not spending all of their time just to update Dredmor. It's better to just fix any current bugs, then work on Dredmor 2 with new content. I know you guys are an indie group, so don't blow all your development money on updating, and then realize you don't have any money left over to make Dredmor 2. If the devs really want to make more content, just make mod tools and people can create their own content. Then make Dredmor 2 backwards compatible with the mods. This thread is now a "What I want to see in Dredmor 2" thread. 1. Named mini-bosses with special tactics and skills. They can appear out-of-depth (e.g., a named miniboss that appears on floor 2 that can easily kill you). You have to run if you see him, and then return later to kill him. They shouldn't appear on floor 1 though, because that would be instant suicide for the player. For floor 2+, players can retreat to the previous floor and then return at another different stair to further explore the dungeon. 2. Mini towns where you see other adventurers trying to beat the dungeon. This won't work with only 10 floors, but maybe if you had 20 floors?