I've just finished my play-through with a were-diggle character. This is something I've been trying to do for a while now, and I finally sat down, made a plan, and made it work through the whole game. I have a lot of thoughts about the Werediggle tree, and I'll be sharing those. But I have just one immediate concern: Arch-Diggle Smash seems totally useless. In many ways, the werediggle skill tree is like a weapon tree. That is, it provides a bunch of damage bonuses, spread across several skills. The 7th tier gives access to a special attack, much like the Thibult's Trompement, Norwegian Axenado, etc. But unlike those attacks, Arch-Diggle Smash REPLACES your regular attack, instead of adding on. ADS does 6 10 , which would be a great damage bonus for one attack. But 16 damage on its own is pretty pathetic by the time you get this skill. In fact, it's downright bad. The full werediggle tree gives 6 , 4 , 1 , 1 - which is 13 damage in addition to your base. It's hard to imagine a scenario in which 16 damage is better than 13 + base damage. This makes ADS totally useless. Was it intended that ADS deal additional damage, instead of being a replacement for your normal damage? If so, I'd love to see that addressed in a patch.