ALPHA 49B Wait...If your NCO dies, you lose the entire squad??

Discussion in 'Clockwork Empires General' started by Cyjack, Apr 6, 2016.

  1. Cyjack

    Cyjack Member

    So my military overseer got popped during combat, and the entire squad reverted immediately to untrained workers, causing them to get slaughtered. Not only that, but when I placed the survivors into a new combat squad, it seems they need to be fully retrained.

    This can't be right, can it? Am I missing something? Without the ability to micromanage combat and keep your NCO out of trouble, this seems massively flawed.
    Snowpig and Samut like this.
  2. Alavaria

    Alavaria Member

    Sadly, that is in fact the way it works.

    The main trick some of us use is to try and make sure the NCO has the longest range weapon out of everyone in the squad (eg: Musket vs Pistol) so that the lower-class will tend to run up closer to the enemies. But as you say, it's no guarantee the NCO won't run out by themselves... sigh
  3. Cyjack

    Cyjack Member

    Is there actually a way to assign weapons to colonists yet? I thought they just sort of picked up whatever they fancied.
  4. Nicholas

    Nicholas Technology Director Staff Member

    (both of these things are VERY near the top of my fix list)
    Viion, Cyjack and Unforked like this.
  5. Cyjack

    Cyjack Member

    Thanks Nicholas!
  6. Alavaria

    Alavaria Member

    Forbid all weapons (including ones people are holding). Now assign all the lower-class soldiers to someone else. Then unassign your nco from barracks (they will turn into normal overseer). Wait for them to drop weapon.

    Now look about and make sure there's only one weapon claimed (eg: a Rifle). Now reassign nco to barracks, They have only 1 choice, so they will grab it. Repeat for other soldiers.
    Cyjack likes this.
  7. Cyjack

    Cyjack Member

    Ugh. I was afraid it would be something like that. Will the soldiers all have to retrain into redcoats again if I unassign/reassign them?
  8. Alavaria

    Alavaria Member

    When doing things like this they would lose redcoats yeah. The actual NCO keeps their skill in "The Art of War", and if good, will be able to train them back up pretty fast.
  9. Rentahamster

    Rentahamster Member

    Yeah, lol. Sometimes the cowardly overseers make the best NCOs! Hah!
  10. Cyjack

    Cyjack Member

    I actually think that may be the case. I promoted a brave, "durable" (I forget what the name of that trait is...can take more damage) to an NCO thinking those to be good combat qualities, and she died almost immediately upon achieving her redcoat, causing a squad wipe.
    Last edited: Apr 8, 2016
  11. EggsAckly

    EggsAckly Member

    It's still better than before we had barracks if you lost the squad leader then you were pretty much " plucked "
    Viion likes this.