So the boxed modules described in today's update are a pretty interesting change, and (I think) pretty healthy. I'm actually really excited by the idea. I had several questions, though: If I don't have module A pre-built and boxed up somewhere, can I still have an overseer build it in place? Are there modules which can only be built in 'boxed' form? (Obviously there are some 'reward' modules which would only come boxed, but I'm talking about player-produced modules specifically.) Are there categories of modules which can't ever be built in boxes—e.g. kilns, mineshafts, and other huge things? Will boxed modules mean that previously-useless work modules now have uses? (I'm specifically thinking of the Ceramics Workshop's workbench, which in Alpha 45 isn't required for anything, but I'm sure there are others.) Will stockpiles (and warehouses, etc. down the road) have a 'modules' filter along with their other categories? It seems like a pretty safe assumption, but I might as well ask: When trading is implemented, will that include trade in modules as well as 'normal' commodities?