I made this dual-wielding sword assassin, found me some nice swords by level 2. Used Krong 4 times and look at this: Welcome to the barbecue I just got the second enflame-enchant, and the first one already procced often, so I am looking forward to the fun But what's the difference? (one says: Sets your enemies aflame, other says: Starts a fire under your enemies) Ah I'll guess I'll see. Sometimes luck is really well themed... like earlier through the play: been very very stubborn and tried to disable every trap found so far, and eventually found a ring which gives 2 trap affinity. Symbolized for me that me character had learned (the hard way). Really neat. Slightly wondering if there's code that encourages this?