This isn't official, but in the hopes that it makes the bugs and design suggestions forum easier to read here is a current dump of my TODOs. This reflects just *my* TODOs and doesn't reflect anybody else's. URGENT: - sort out problems saving/loading in the late game - FIX slowdown with multiple label displays in late game - usual crash hygiene - Leyden rifle crash PRESSING: - Clean up terrain flattening behaviours: do not allow flattening to affect areas where buildings are already built; adapt farms to handle flattening nearby and correctly render; fix prop rendering after terrain flattening - farmers need to display as working in buildings/offices - look into mineshafts to make sure that it's one mineshaft, one occupier - (1.0c) some jobs not being picked up for offices (brewery, naturalist, etc.) (NOTE: Potential fix for this posted to the forums by a Concerned User) NICETIES AND HYGIENE: - Minimap location indicator - minimap orientation should reflect current camera orientation - alert for minerology survey report should take you to the surveyed node, not the naturalist - job complete alert should open the appropriate building creator submenu - clean up click order: civilians first, then objects, then finally buildings - switch click primitive to OBB for dead fishpeople/colonists etc. - Remove glow from UI creator, replace glowing elements with Something Steampunky - phantom gabions - overlapping graveyards - remove dead people from colonist list; give them their own list - let users organize overseer list - edge scrolling in fullscreen mode - add text box to production menu to explain queueing mechanic - fix flipped texture on building interior wall when a hole is cut into it 1.0E - show cost of blueprint interactively in toolbox when dragging it out, not just when released - various sound/music config glitches NEW CONTENT: - roads - fences/walls I'll try to keep this updated as I work on stuff.