The ability to trigger spell effects when an item is equipped/removed

Discussion in 'Suggestions' started by Ruigi, Sep 11, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    Many great modding opportunities could be had if this were possible.

    Let me be clear:

    When an equipment: armor weapon jewelry etc is equipped, it triggers a spell effect
    When the same equipment armor etc is removed, it triggers a different spell effect

    this spell effect triggers would instantaneously on equip/removal and would use the player's action for that turn.
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  2. SkyMuffin

    SkyMuffin Member

    A certain cursed item from Baldur's Gate comes to mind...
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  3. j3st3r

    j3st3r Member

    OmniaNigrum, SkyMuffin and Vitellozzo like this.
  4. phasmy

    phasmy Member

    This would allow cursed items into the game. Maybe a hidden flag that isn't revealed until the item is equipped? Also items from chests of evil have a higher chance to be cursed. And of course blessed items on the opposite side of the spectrum.
  5. Kazeto

    Kazeto Member

    Not exactly a "hidden flag", phasmy - just something people wouldn't know about unless the creator of items in question decided to put in the description.
    But for the record, I think that is a great way to start with item sets (though we do have a way to do that already, but it's less elegant).
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  6. Ruigi

    Ruigi Will Mod for Digglebucks

    Dear Nicholas Vining, please do this someday.


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