Hey, guys. Just throwing this out before I chuck it out onto the Steam Workshop - I've tested as much as possible, but would love to hear about any bugs/feedback before I put it to a wider audience: Thaumatheurge: "You're an inventor of spells, borrowing and patching together pieces of other magics to form your own unique homebrew." Thaumatheurge is a wizard skill, based around the combining of elements to form spells; if you've played Magicka, Thaumatheurge should be easy to understand. Spells from the skill will add charges to you in the form of buffs (usually 8 turns), in addition to their stated effects.These charges come in two ranks, lesser and greater, and lesser and greater charges of a single type cannot co-exist. Examples of charges: Coronal: Void: Frostfire: Every 25 turns, you can use the first spell in the skill tree to discharge these charges in the form of spells; the exact spell that you produce will depend on the charges present on you at the time. For example, having a steel charge on you will cause the discharge to give you defensive buff, while having a frostfire charge on you will make the area around you erupt in frostfire. The discharge alone is not useless even without charges readied; there is still knockback that you can use in a pinch. Mixing and matching different charges can produce all kinds of interesting spells and effects. Go forth, experiment and create your own homebrew combinations! Why not have a silencing knockback that heals and decurses you at the same time while zapping your enemies? Both expansions required to use this mod.