I will probably formalize this on the blogs at some point, but let's run it by our humble forum-dwellers first. Now that the company is not actively on fire, most of this week has been slated for finally getting a Dredmor patch out. With some success. Here's the current list of fixes: - FIXED: Invisibility now works as it says on the tin. - FIXED: Blackjack works again. - FIXED: Added a flag to targetHitEffects that lets them apply before, or after, the target combat calculation. - FIXED: "Playing for Both Teams" achievement now works. - FIXED: bookshelf crashing bug w/bony wand recipes - FIXED: Some timing exploits. - FIXED: A number of load/save corruption issues. - FIXED: Uberchests not opening after you load and save. - FIXED: You can now load more than one mod on OS X. - FIXED: The Mace of Windu now uses the correct art. - FIXED: Item spawning on levels 11-15. - Changes to combat ordering. The new combat ordering is as follows: If you dodge, no damage. If you crit, and your opponent counters, no damage. If you crit and your opponent blocks, normal damage. Else, critical attack. If your opponent counters, counterattack! If your opponent blocks, 1/2 damage. Else, normal damage. - Ubercrafting now has filters and a grid mode. - NEW CONTENT: Monsters now have per-type item drops. - NEW CONTENT: Taxa can now be applied to specific monster types, not just the species category. - NEW CONTENT: some new rooms. - NEW TRAP: Toxic Blindness Darts. - NEW TRAP: Inconspicuous Pressure Plates. - Autosaves now auto-save once every 5 minutes in addition to before going down (and up) stairs. - Game now remembers which mods have been loaded. - Upgraded SDL to version 1.2.15, fixing the bad things that happen on OS X (and no doubt introducing new bad things.) - Rewrote the entire audio engine. This is going to end well. - Removed all of the SDL_Image code. I will probably add a little new Hidden Fun Stuff before this actually makes it out the door as well. Anybody have anything else they Urgently Need Fixed?