UPDATE 3: As of the 1010RC7 release, SwiftStriker has actual dredmor-y icons, courtesy of the amazing Loren! Release 7: Swapped boltproof and flying tackle, and added some stat bonuses to the situational first two skills. http://dl.dropbox.com/u/25139867/SwiftStrikerv07.zip EXPERIMENTAL 1.0.10 Release: This expands the stunning field of quickstep, changes the caddishness bonuses to nimbleness, and makes flying tackle and jump scale according to your combined nimbleness and caddishness, at a factor of .5 and 1, respectively. It also makes Target Locked function as an all-around defensive proc reducer, by inflicting penalties to the target's counter, block, resist, and reflect. Oh, also, EPIC new icons by Loren! http://dl.dropbox.com/u/25139867/Swift Striker 1010RC7.zip Rogues have it. Wizards have it. Warriors don't. I'm referring, of course, to teleportation. However, I feel a warrior build is just as much in need of teleportation skills as rogues and wizards are, if not moreso. Wizards and Rogues need them to get away from their opponents, but Warriors, limited largely to melee combat, also have need of teleportation to APPROACH their targets, so they don't get gunned down before they can reach them. So, for my first mod, I've created the SwiftStriker skill tree, which adds combat-oriented teleportation skills, as well as some other useful abilities for approach! Skill tree: 1: Shoulder Bash: Teleport 1 space horizontally or vertically, can teleport onto occupied spaces, inflicting no damage, but small knockback, similar to unliving wall. No cooldown. "When you're cornered, just push the damn diggles out of the way! It's that simple!" Buffs: Melee +1, Caddishness +1 2: Target Locked: Debuffs targeted creature -100 critical and counter for 8 turns, debuffs you for -3 vision for those same 8 turns. Cooldown: 8 turns. "Focus entirely on one enemy, to make sure it doesn't make a fool out of you!" Buffs: Sight range +1, Caddishness +1 3: QuickStep: Move in a straight line within your sight radius, knock back anyone occupying your destination by one square, and suffer tunnel vision. Cooldown: 8 turns. "You can step... with quickness. Can it get more straightforward?" Buffs: Caddishness +1 4: Flying Tackle. Perfect teleportation. You HAVE to target an occupied space with it, and doing so will inflict decent melee-based damage ((1 crushing+ melee power) *2), and 2 knockback. Critical hit calculation recieves a 30 point bonus for the attack. Cooldown: 20 turns. "Slam into your opponent!" Buffs: Caddishness +1 5: BoltProof: Self-targeted buff, grants you high magic resistance until your next attack. "You will have no more of this cowardly sniping!" Buffs: Caddishness +1 6: Jump: Perfect teleportation. You HAVE to target an occupied space with it, and doing so will inflict heavy melee-based damage ((1 slashing+melee power) * 3) and 3 knockback. Critical hit calculation recieves a 50 point bonus for the attack. Cooldown: 70 turns. "The ultimate SwiftStriker technique! Please note that you don't ACTUALLY need a lance/spear/polearm to pull off this technique, or even a weapon at all. And you especially don't need that goofy helmet that simply screams "I don't have a clue what the word "dragoon" actually means."" Buffs: Caddishness +1 Any feedback, balancing issues?