[soundfx.xml] incorrect file paths, unused resources PS I fixed it, it took hours

Discussion in 'Bugs' started by Ruigi, Jun 17, 2012.

  1. Ruigi

    Ruigi Will Mod for Digglebucks

    After long months of frustration with no way of utilizing some of the game's sound resources, I decided to sift through the soundfx.xml and fix everything.

    I also added entries for every single sound file that was not yet referenced.

    Did you know that vegatables and zomby's are supposed to make noises when they die? bet you didn't.

    Oh yeah, you're welcome.
     

    Attached Files:

    Essence, OmniNegro, SkyMuffin and 5 others like this.
  2. Ruigi

    Ruigi Will Mod for Digglebucks

    these changes should probably be implemented in the main game, unless there's some reason for Gaslamp Devs to not want to do this.
     
  3. FaxCelestis

    FaxCelestis Will Mod for Digglebucks

    I have so much love for this.
     
  4. dbaumgart

    dbaumgart Art Director Staff Member

    Fixed some of these this morning actually and was shocked to find there were some " 2"'s that should not have been there. But I'll certainly have a look at your comprehensive list tomorrow..
     
  5. SkyMuffin

    SkyMuffin Member

    Talk about fan dedication. :p Kudos to you for this.
     
  6. OmniaNigrum

    OmniaNigrum Member

    Awesome. You are a total Devotee. :)
     
  7. Ruigi

    Ruigi Will Mod for Digglebucks

    Code:
    <sound name="undead_die" wave="sfx/undead - a dying noise 2.wav"/>
    this is still in the soundfx.xml for the current version that I'm using.

    (it's supposed to be undead - a dying noise.wav)