1) I'd like to see the second melee skill of all weapons be activated in addition to procedural. Melee is woefully underpowered compared to magic. 2) I'd like to see physical ranged archer/throwing enemies that benefit a high stealth stat/physical armor absorbtion over ranged magic combat. I'd also like to see them drop ammo. 3) I'd like to see a hunger clock added to 'going rogue' or perhaps to a new ultra hard difficulty. 4) I'd like to see stat gain rebalanced. Why are my mages so stealthy? 5) Armor absorption should be added to some of the warrior skills. 6) Stealthy characters should get damage multipliers when attacking unaware enemies. 7) Each level of smithing should add resistance to item breakage and corruption. 8) Not everything should scale according to magic power. There should be 4 general archtypes supported by the game given the skill set: Mages/Warriors/Rogues/Archers. I don't feel the game properly encourages multiple play styles however the changes proposed here would help move the game in that direction.