I've finally worked out some of the kinks in this, and thought it was time for a public showing. It's a melee skill, that may or may not be overpowered. It has both a heal and a teleport, which is the biggest concern balance wise. It's also designed so that being near the player is unhealthy, to help with weight of numbers situations. And of course I snuck in a fallout 2 reference or two. Now, on to the skill! Mutated: 241. Frog Legs: -2. Ability: Frog Leap. Rook teleport, downtime 4. (I wanted to make it a 3 step teleport, but it was crashing so I switched to rook). Embarassing Growths: 2 -2. [Defensive Proc]: 80% on playerhit. 2+(0.2x) Mutant Metabolism: 27. Ability: Eat Corpse. Heal 3+(0.1x. ) Glow in the Dark: 3102. Ability: Unhealthy Glow. Buff. 1. Deals (0.35x) in the 8 squares around the player. Infinite duration, removable(so you don't piss off Brax). Thoughts? Changelog 0.3: Small bug update, thanks Glazed. Changelog 0.2.2: Embarassing Growth procrate upped from 28% to 80%, Eat Corpse now has a base heal of 3 in addition to the scaling. Glow in the Dark no longer has base damage, but has its scaling upped from 0.2 to 0.35. Changelog 0.2.1: Glow in the Dark dot effect truly infinite, not just extremely large duration. Changelog 0.2: Glow in the Dark properly stops doing damage when you remove the buff now.